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Difference between revisions of "Swordsman"
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==''Power Master: A Strange Journey MV''== | ==''Power Master: A Strange Journey MV''== | ||
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{{Infobox Enemy | {{Infobox Enemy | ||
|image = [[File:PMMV Swordsman Battler.png]] | |image = [[File:PMMV Swordsman Battler.png]] | ||
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Swordsmen, called '''Iron Swordsmen''' in the 0.1.0 demo, return in ''[[Power Master: A Strange Journey MV]]''. They are again found in [[Fora Temple]], though are more plentiful, and their stats have been adjusted. They have less [[Health]], though have higher [[Defense]], [[Agility]], and [[Luck]]. They also gain the [[Cover]] skill, to protect any allies they are paired with. They have a weakness to Shield and Weapon Breaking parameters as well as Lances. They also give out less experience and [[Ser]]s than last time. | Swordsmen, called '''Iron Swordsmen''' in the 0.1.0 demo, return in ''[[Power Master: A Strange Journey MV]]''. They are again found in [[Fora Temple]], though are more plentiful, and their stats have been adjusted. They have less [[Health]], though have higher [[Defense]], [[Agility]], and [[Luck]]. They also gain the [[Cover]] skill, to protect any allies they are paired with. They have a weakness to Shield and Weapon Breaking parameters as well as Lances. They also give out less experience and [[Ser]]s than last time. | ||
Swordmen can also be found | Swordmen can also be found in the [[Land of Moneo]], walking around in some locations. Some can also be found on bridges. When talking to them, they ask for the player to pay a toll of 10 Sers to continue, or they can challenge the Swordsman to a battle. Paying will allow the player to move forward, and the Swordsman will take his position back on the bridge once the player has moved past. Challenging him will cause two other Swordsmen to appear and join in a battle, but defeating them all will allow the player free access to use the bridge. | ||
===Card information=== | ===Card information=== | ||
[[File:PMMV Swordsman Card.png]] | [[File:PMMV Swordsman Card.png]] |
Revision as of 23:52, 28 March 2020
Swordsmen are enemies first appearing in Power Master 1: A Strange Journey. They are simple sword-wielding mercenaries who follow whoever pays them the most. In Power Master: A Strange Journey MV, Swordswomen are introduced.
Power Master 1: A Strange Journey
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Swordsmen are uncommon enemies in Fora Temple, but are plentiful in Moneo. In Fora Temple, they are in the northern room on the second floor. They have no special skills, strengths, or weaknesses.
Card information
Name: Swordsman
Health: 70
Attack: 65
Defense: 10
A simple sword-wielding enemy found in Fora Forest. If you defeat him, you could win his sword.
Power Master: A Strange Journey MV
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Swordsmen, called Iron Swordsmen in the 0.1.0 demo, return in Power Master: A Strange Journey MV. They are again found in Fora Temple, though are more plentiful, and their stats have been adjusted. They have less Health, though have higher Defense, Agility, and Luck. They also gain the Cover skill, to protect any allies they are paired with. They have a weakness to Shield and Weapon Breaking parameters as well as Lances. They also give out less experience and Sers than last time.
Swordmen can also be found in the Land of Moneo, walking around in some locations. Some can also be found on bridges. When talking to them, they ask for the player to pay a toll of 10 Sers to continue, or they can challenge the Swordsman to a battle. Paying will allow the player to move forward, and the Swordsman will take his position back on the bridge once the player has moved past. Challenging him will cause two other Swordsmen to appear and join in a battle, but defeating them all will allow the player free access to use the bridge.
Card information
Gallery
Trivia
- Swordsman's card in Power Master 1: A Strange Journey states they can be found in Fora Forest, though no enemies other than Monsters appear in the forest.