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Power Master 1: A Strange Journey
In Power Master 1: A Strange Journey, Provoke is a skill learned by Jennifer, Hamilton, and their respective Doppels, and costs 10 Special Points to use. Hamilton learns Provoke at Level 10, whereas Jennifer learns the skill at Level 20.
If the player character uses it, that character is more likely to be attacked by enemies for five turns. While the Doppels can use it, the skill does not effect the player characters as they can still decide which enemy to attack.
Power Master: A Strange Journey MV
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Provoked returns as a skill in Power Master: A Strange Journey MV, now usable by anyone that reads a Book of Provoke. The skill costs 10 Special Points to use, and causes the user to be move likely to be attacked by enemies. Because this skill does nothing toward the player characters, no enemies use it.
|Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish|