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Raise II
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Raise II is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
Raise II | ||||||||
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In Power Master 1: A Strange Journey, Raise II is a skill exclusive to Helen, learned at Level 30. Raise II would revive a Knocked Out ally with their Health fully recovered. However, due to the skill needing magic power, which Power Master 1: A Strange Journey does not use, the skill is unusable.
There is a standard "Raise" skill in the database, but that goes unused.
[Edit] Skills
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Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish |