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Nature's Breath, originally named Fairy's Breath, is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
In Power Master 1: A Strange Journey, Fairy's Breath is a skill learned by Helen and her respective Doppel, with Helen learning the skill if she reaches Level 25. The skill costs 25 Special Points to use.
Fairy's Breath causes every member in the current party to gradually recover their Health every turn for the next four turns.
Power Master: A Strange Journey MV
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
In Power Master: A Strange Journey MV, the skilled is named "Nature's Breath". It can only be learned by reading a Book of Nature's Breath. When used, it restores the current team's Health gradually over five turns.
|Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish|