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Pierce
Pierce is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
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In Power Master 1: A Strange Journey, Pierce is a skill learned by party members that have a Spiked weapon equipped. It is also known by the Mysterious Man, Guard, Gold Knight, and Knight enemies. Several other skills also have an additional piercing effect.
When using the Pierce skill, the user will deal their base Attack to the chosen target, negating the opponent's Defense stat.
Power Master: A Strange Journey MV
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Pierce returns in Power Master: A Strange Journey MV, working the same as it did before. However, it now costs 5 Special Points to use. It is one of the few skills not able to be taught to a character by a Book, instead it is only given by most Lances or Hamilton's Axe when equipped. Warrior Hamilton, Mole, Dark Mole, Burrow, Clarissa, Shark, Swordfish, Dark Swordfish, Terrorpin, and Bruze all know this skill.
When using the Pierce skill, the user will deal their base Offense to the chosen target, negating the opponent's Defense stat.
[Edit] Skills
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Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish |