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Power Master 1: A Strange Journey
In Power Master 1: A Strange Journey, Armor Break is a skill learned by Stephan once he reaches Level 25. His corresponding Doppel and the enemy Chester also know the skill. Additionally, equipping a Hammer Sword, Hammer Axe, or Hammer Bow will immediately grant the wielder the Armor Break skill.
Power Master: A Strange Journey MV
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Additionally, once the game is released, this section may need reorganizing.
Armor Break returns as a skill in Power Master: A Strange Journey MV. No character learns the skill naturally, but anyone can learn it by reading a Book of Armor Break. It can also be used by someone that has a Breaker Sword equipped. A stronger variant called Armor Shatter has also been added.
The amount of Skill Points needed to use Armor Break has increased from ten to twenty, but the amount of time the Defense drop lasts has also been increased from three to five.
- While the skill is named "Armor Break" in Power Master 1: A Strange Journey, when executing the skill, it is spelled with the British variant "Armour Break".
|Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish|