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Super Guard

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Super Guard is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey[edit]

Super Guard
PM1 Super Guard.png
Skill Information
Info For 3 turns, heavily reduce physical damage taken.
Effect Reduces the amount of physical damage the user takes for three turns.
Cost 25 Special Points

In Power Master 1: A Strange Journey, Super Guard is learned by Hamilton when he reaches Level 25, and the skill is also known by his respective Doppel. The skill costs 25 Special Points to use.

When used, Super Guard will reduce the amount of physical damage (damage taken from bare handed combat) the user takes for three turns.

Power Master: A Strange Journey MV[edit]

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Super Guard
PMMV Guard.png
Skill Information
Info Greatly reduce damage taken for this turn.
Effect Reduces direct and magical damage taken for the turn.
Cost 10 Special Points

In Power Master: A Strange Journey MV, Super Guard is adjusted. It will only be active for the remainder of the current turn, and it can only be learned by reading a Book of Super Guard. However, it temporarily increases both Defense and Resistance, effectively making it a stronger variation of the standard Defend command. It costs 10 Special Points to use, and has a high speed usage to help it be the first action that takes place in a battle.

There is an improved variant called Wonder Guard.