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Mora Cave

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Mora Cave is a large cave dug deep into Mora Mountain. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Mora Cave
Mora Cave 1.png
First floor of Mora Cave in Power Master 1: A Strange Journey
Dungeon Information
Greater location Land of Moneo
Connections Mora Mountain (exit)
Enemies Rock Warriors, Golems, Gobem

The player enters the dungeon from the southeast of the first floor. The passage downward is blocked off, so the player can only go up to the next floor at the moment. Once the player drops a boulder through the blockade, they can go through the hole to the first basement floor. Rock Warriors will attack the player from this floor and upward.

On the second floor, there are two doors, with the one on the left being locked. A Key can be found to unlock it in the room to the right, which opens the way to the third floor.

Going around the center of the third floor to the boulder and pushing it into the hole will cause it to fall down to the floors below, destroying the barrier on the first floor. The player can either jump down to the basement floor or walk down. If they jump, they will lose 100 Health Points. A Star Shard can be collected by checking the rock in the south corner of the room.

In the first basement floor, the point of impact between the boulder and the floor can be seen next to the staircase leading to the first floor. Golems will begin attacking the player on this floor and the second basement floor.

Directly before the boss fight with Gobem, there is a Transfer Panel that can bring the player back to the start of the dungeon. When the player is ready to fight, they can talk to Gobem and the battle will begin.



  • Key - Room on the right on the second floor
  • Star Shard - In the rock below the boulder on the third floor

Alex's Statement

Alexander Bodine can be found on the B2F next to the staircase. When under the effects of Doppel's Dimension, he turns into Gobem.

Gobem's boss fight was going to be a bit different. I guess I had envisioned PM1 as a real-time RPG at one point because, in my notebook, I have a blue object on Gobem's head. I assume I wanted Gobem to function similar to the Egg Golem from Sonic Adventure 2. Well, see you around!