Welcome to the Power Master Wiki! The wiki was moved off of Gamepedia, so pages are in the process of being fixed. Apologies for any broken pages or outdated content, it will be fixed!
Power Master 1: A Strange Journey
In Power Master 1: A Strange Journey, Tackle is learned by Jennifer once she reaches Level 5 and it is also known by her respective Doppel. It costs 10 Special Points to use. Tackle combines the user's Attack and Defense stats when dealing damage and the skill has a 30% chance of knocking the opponent over.
Power Master: A Strange Journey MV
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
In Power Master: A Strange Journey MV, Tackle now costs 5 Special Points to use and now has a 50% chance of Paralyzing an opponent. It no longer combines the user's Offense and Defense, instead just doing standard damage. It can only be learned by reading a Book of Tackle. Terrorpins and Axemen know this skill.
There is an improved variant of the skill called Ram.
|Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish|