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Power Master 1: A Strange Journey
First floor of Rora Capers in Power Master 1: A Strange Journey
Rora Capers is filled with Sharks, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the Key from the Treasure Chest to the southeast.
A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with Bruze.
Power Master: A Strange Journey MV
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Rora Capers in Power Master: A Strange Journey MV
Rora Capers returns in Power Master: A Strange Journey MV. The first area is largely unchanged, having raised sections, with the other sections being lowered into water, which the player can fight Sharks, Swordfish, and Terrorpins in. To progress, the player has to find the Door Key in the southeast area.
The bottom floor is completely submerged, so the player will not be able to last long without an Aqua Patch. To progress, the player has to roll a boulder over a Pressure Switch, which will open the gate leading to Bruze.
- 90 Sers
- Silver Armor - North section of the first floor.
- Frost Axe - In the locked Treasure Chest on the basement floor. The Chest Key for it is on a ledge to the left, which can be reached by blowing up a part of the wall with two Bombs.