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Power Master 1: A Strange Journey
Upon using the skill, Hamilton will take damage for the character he is covering for. The character he covers depends on how low their Health is. He will not cover anyone if they do not have low Health.
Power Master: A Strange Journey MV
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Additionally, once the game is released, this section may need reorganizing.
Cover returns as a skill in Power Master: A Strange Journey MV. It can be learned by anyone after reading a Book of Cover, and is also known by Swordsmen and Swordswomen enemies. The skill requires 10 Skill Points to use.
When activating Cover, the user will select an ally based on how much health they have, and will take any attacks that head their way for them. If an allied character's Health is not low enough, nothing will happen.
|Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish|