Welcome to the Power Master Wiki! The wiki was recently moved off of Gamepedia, and is currently in the middle of fixing and importing pages. Apologies for any broken pages or outdated content, it will be fixed!
A Key is an important item in the Power Master series, first appearing in Power Master 1: A Strange Journey. Its purpose is to open locked objects, such as doors.
Power Master 1: A Strange Journey
In Power Master 1: A Strange Journey, Keys are found in almost every dungeon and are meant to unlock the doors within said dungeon. They can also be brought out of the dungeon they are found in and can be used to progress through another dungeon. For example, in Kora Fortress, there is a Key found in the dungeon, though there are no locked doors. The Key can be used to open the door in the first room of Cora Castle early or to access a certain quest in Iora. The Swid Copy in Cora Castle will drop a Key upon being defeated. Keys cannot be bought or sold, like most other important items.
- PM1 Key.png
Icon of a Key in PM1
- PM1 Originals 3.jpg
Concept of a Key among other concepts for PM1
|Standard Items||Apple • Bomb • Child's Apple • Gold Bars • Heal-All Health Vial • Health Vial • Life Vial • Medicine Vial • Mega Health Vial • Mega Life Vial • Mother's Love • Rock • Star Shard|
|Key Items||Aqua Patch • Cards • Gems • Heat Pack • Ice Block • Jewels • Key • Log • Music Box • Scroll • Wedding Ring|