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Difference between revisions of "Heal"
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'''Heal''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. | '''Heal''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. | ||
==Power Master 1: A Strange Journey== | |||
==''Power Master 1: A Strange Journey''== | |||
{{Infobox Skill | {{Infobox Skill | ||
| | |image = [[File:PM1_Heal.png|250px]] | ||
|info=''Restores HP to one ally.'' | |info=''Restores HP to one ally.'' | ||
|effect=Recovers an amount of [[Health]] on one ally based on the caster's [[Power]]. | |effect=Recovers an amount of [[Health]] on one ally based on the caster's [[Power]]. | ||
Line 11: | Line 11: | ||
Heal costs 5 [[Special Point]]s to use. Heal recovers an amount of [[Health]] on one ally, which can include the caster, based on the caster's [[Power]] stat, recovering Health by 250 plus the stat. | Heal costs 5 [[Special Point]]s to use. Heal recovers an amount of [[Health]] on one ally, which can include the caster, based on the caster's [[Power]] stat, recovering Health by 250 plus the stat. | ||
{{clear}} | |||
==''Power Master: A Strange Journey MV''== | |||
{{NewGame|subject=yes|section=yes}} | |||
{{Infobox Skill | |||
|image = [[File:PMMV Health Heart.png]] | |||
|info=''Recover an ally's Health based on the caster's Power.'' | |||
|effect=Recovers an amount of [[Health]] on one ally based on the caster's [[Power]]. | |||
|cost=5 [[Energy]] | |||
}} | |||
Heal returns as a skill in ''[[Power Master: A Strange Journey MV]]''. Like other skills, it can now only be learned by using a [[Book of Heal]] to teach the skill to one character. It costs 5 [[Energy]] to cast and can be used in both the field and in battles. [[Essence of Health]] and [[Worm]]s know this skill. | |||
When used, Heal recovers [[Health]] on a selected character equal to the caster's [[Power]] stat. | |||
==See also== | |||
*[[Recover]] | |||
*[[Heal III]] | |||
*[[Love]] | |||
*[[Health Boost]] | |||
{{Skills}} | {{Skills}} | ||
{{PM1}} | {{PM1}} | ||
[[Category: | {{PMMV}} | ||
[[Category:Skills]] | [[Category:Power Master 1 Skills]] | ||
[[Category:Power Master MV Skills]] |
Latest revision as of 01:51, 29 December 2019
Heal is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
Heal | ||||||||
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In Power Master 1: A Strange Journey, Heal is a skill learned by Helen once she reaches Level 5. It is also known by Helen's respective Doppel, Hypnock, and Worms.
Heal costs 5 Special Points to use. Heal recovers an amount of Health on one ally, which can include the caster, based on the caster's Power stat, recovering Health by 250 plus the stat.
Power Master: A Strange Journey MV
Heal | ||||||||
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Heal returns as a skill in Power Master: A Strange Journey MV. Like other skills, it can now only be learned by using a Book of Heal to teach the skill to one character. It costs 5 Energy to cast and can be used in both the field and in battles. Essence of Health and Worms know this skill.
When used, Heal recovers Health on a selected character equal to the caster's Power stat.
See also
[Edit] Skills
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Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish |