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Wandering Soul

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Wandering Souls, initially misnamed as Wondering Souls, are minor enemies first found in Power Master 1: A Strange Journey. They were initially revived and animated skeletons with a blue tint in Power Master 1, but are blue spirit balls in Power Master: A Strange Journey MV.

Power Master 1: A Strange Journey

Wondering Soul
Wondering Soul.png
Enemy Statistics
Species Undead
Locations Eora Dungeon, Land of Moneo
Health 150
Energy None
Offense 200
Defense 30
Power None
Resistance None
Agility 10
Luck 10
Actions Attack (Water)
Strong Against Confused
Weak Against Light
Experience 50
Sers 10
Items Wondering Soul Card

Wondering Souls are common enemies seen in Eora Dungeon as well as the area surrounding the Town of Eora in the Land of Moneo. They were originally placed in Eora Everlasting, but were moved so they would not annoy the player as they traveled through the maze. They cannot be Confused, but are weak to Light-based attacks. Their basic attack is Water-based.

Card Info

Name: Wondering Soul
Health: 150
Attack: 200
Defense: 30
The souls of those who are trapped in Eora Dungeon.

Power Master: A Strange Journey MV

This section is about a subject in an upcoming game.
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Wandering Soul
PMMV Wandering Soul.png
Enemy Statistics
Species Undead
Locations Limbo
Health 100
Energy 100
Offense 100
Defense 1
Power 100
Resistance 1
Agility 100
Luck 100
Actions Attack (Dark, Demon), Possess
Strong Against Confused
Weak Against Silver
Experience 100
Sers 100
Items Wandering Soul Card

Wandering Souls return in Power Master: A Strange Journey MV with a new look and a corrected name. They are only found in Limbo (which is currently inaccessible), where they attack the player at random in an attempt to take their body for themselves, and due to this, they are the only enemy to not have a field sprite. They have very basic stats, leaving everything but Defense and Resistance at the engine's default 100, with Defense and Resistance reduced to 1. Additionally, they reduce the player character's Defense and Resistance with each attack and are capable of Possessing them, as well as being immune to being Boggled. They deal Dark- and Demon-based damage, while being weak to Silver-based attacks.