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Difference between revisions of "Town of Xora"

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m (→‎Alex's Statement: clean up, replaced: class="article-table" → class="wikitable")
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{{DisambigMsg|the town of Xora|the Guardian of Xora|Guardians#Xora{{!}}here}}
{{about|the town of Xora|the Guardian of Xora|Guardians#Xora{{!}}here}}
'''Xora''' is a town within the [[Land of Moneo]], first seen in ''[[Power Master 1: A Strange Journey]]''.
'''Xora''' is a town within the [[Land of Moneo]], first seen in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Town| image1 = Xora.png|residents = [[Guardians#Xora|Xora]], [[Pam]], [[Violet]], [[Generic Characters|2 generic characters]]|connections = [[Land of Moneo]] (east)<br>
{{Town|image = [[File:Xora.png|300px]]|residents = [[Guardians#Xora|Xora]], [[Pam]], [[Violet]], [[Generic Characters|2 generic characters]]|connections = [[Land of Moneo]] (east)<br>
[[Xora Xeno]] (north)<br>
[[Xora Xeno]] (north)<br>
[[Aora]] ([[Bottom of the Well|Well]])}}
[[Aora]] ([[Bottom of the Well|Well]])}}
In ''Power Master 1'', each of the residents' belongings have been stolen by [[Alien]]s. As such, the [[Shop]] has nothing for sale and the [[Inn]] has no beds.
In ''Power Master 1: A Strange Journey'', each of the residents' belongings have been stolen by [[Alien]]s. As such, the [[Shop]] has nothing for sale and the [[Inn]] has no beds.


The [[Guardians#Xora|Guardian of Xora]]'s house is to the east next to the way in and out of town, with the Shop in the southwest and the Inn in the southeast.
The [[Guardians#Xora|Guardian of Xora]]'s house is to the east next to the way in and out of town, with the Shop in the southwest and the Inn in the southeast.


During the ending of the game, it states that "[...]a group of traveling musicians have made this their home." referencing what was the [[Cut Content of Power Master 1: A Strange Journey#Xora|original concept]] of the town.
During the ending of the game, it states that "[...]a group of traveling musicians have made this their home." referencing what was the [[Cut Content of Power Master 1: A Strange Journey#Areas|original concept]] of the town.
===Transformations===
===Transformations===
If the player is under the effects of [[Doppel's Dimension]], the characters in town transform into the following:
If the player is under the effects of [[Doppel's Dimension]], the characters in town transform into the following:
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===Alex's Statement===
===Alex's Statement===
After completing the game, [[Alexander Bodine]] can be found in the center of town. When under the effects of Doppel's Dimension, he turns into [[Xenu]].
After completing the game, [[Alexander Bodine]] can be found in the center of town. When under the effects of Doppel's Dimension, he turns into [[Xenu]].
{| border="0" cellpadding="0" cellspacing="0" class="wikitable" style="width: 700px;"
{| border="0" cellpadding="0" cellspacing="0" class="wikitable" style="width: 100%"
|Xora probably underwent the biggest change out of the other towns. It was originally supposed to be based off off<small>[sic]</small> large musical instruments, like you would see in [[Power Master 1R Story|PM1R written story]]. But because RPGMaker didn't provide me with large instruments, and I'm terrible at making sprites myself, I changed what its story was. Hopefully, I'll be able to keep the giant instruments in the remake. Well, see you around!
|''Xora probably underwent the biggest change out of the other towns. It was originally supposed to be based off off<sup>[typo]</sup> large musical instruments, like you would see in [[Power Master 1R Story|PM1R written story]]. But because RPGMaker didn't provide me with large instruments, and I'm terrible at making sprites myself, I changed what its story was. Hopefully, I'll be able to keep the giant instruments in [[Power Master 1R: A Stranger Journey|the remake]]. Well, see you around!''
|}
|}
==Gallery==
==Gallery==
<gallery widths="150" spacing="small">
<gallery>
Xora.png|Xora in Power Master 1
Xora.png|Xora in Power Master 1
Xora.png|The player in Xora in PM1
Xora PM1 Concept.jpg|Concept of the town for Power Master 1
Xora PM1 Concept.jpg|Concept of the town for Power Master 1
</gallery>
</gallery>
{{Areas}}
{{Areas}}
{{PM1}}
{{PM1}}
[[Category:Xora]]
[[Category:Areas]]
[[Category:Areas]]
[[Category:Towns]]
[[Category:Towns]]
[[Category:Power Master 1 Areas]]
[[Category:Power Master 1 Towns]]

Revision as of 17:04, 1 July 2017

This article is about the town of Xora. For the Guardian of Xora, see here.

Xora is a town within the Land of Moneo, first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Template:Town In Power Master 1: A Strange Journey, each of the residents' belongings have been stolen by Aliens. As such, the Shop has nothing for sale and the Inn has no beds.

The Guardian of Xora's house is to the east next to the way in and out of town, with the Shop in the southwest and the Inn in the southeast.

During the ending of the game, it states that "[...]a group of traveling musicians have made this their home." referencing what was the original concept of the town.

Transformations

If the player is under the effects of Doppel's Dimension, the characters in town transform into the following:

Treasures

  • Silver Helmet - When prompted, play the Music Box for the girl in the house.
  • Pam - When under the effects of Doppel's Dimension, a sword is found in the Shop.
  • Violet - When under the effects of Doppel's Dimension, a shield in found in the Inn.
  • Book of Sun - When under the effects of Doppel's Dimension, check the bookcase in the house.

Alex's Statement

After completing the game, Alexander Bodine can be found in the center of town. When under the effects of Doppel's Dimension, he turns into Xenu.

Xora probably underwent the biggest change out of the other towns. It was originally supposed to be based off off[typo] large musical instruments, like you would see in PM1R written story. But because RPGMaker didn't provide me with large instruments, and I'm terrible at making sprites myself, I changed what its story was. Hopefully, I'll be able to keep the giant instruments in the remake. Well, see you around!

Gallery