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Difference between revisions of "Raise II"

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(Just one of many things wrong with the first game...)
 
(Broken skills arrg)
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'''Raise II''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
'''Raise II''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Infobox Skill
{{Infobox Skill
|image1=
|image=
|info=''Revives an ally with full HP.''
|info=''Revives an ally with full HP.''
|effect=Revives a [[Status Ailment#Knocked Out|fallen]] ally with full [[Health]].
|effect=None
|cost=Null
|cost=Null
}}
}}
In ''Power Master 1: A Strange Journey'', Raise II is a skill exclusive to [[Helen]], learned at Level 30. Raise II would revive a [[Status Ailment#Knocked Out|Knocked Out]] ally with their [[Health]] fully recovered. However, due to the skill needing magic power, which ''Power Master 1'' does not use, the skill is unusable.
In ''Power Master 1: A Strange Journey'', Raise II is a skill exclusive to [[Helen]], learned at Level 30. Raise II would revive a [[Status Ailment#Knocked Out|Knocked Out]] ally with their [[Health]] fully recovered. However, due to the skill needing magic power, which ''Power Master 1: A Strange Journey'' does not use, the skill is unusable.
 
There is a standard "Raise" skill in the database, but that goes unused.
{{Skills}}
{{Skills}}
{{PM1}}
{{PM1}}
[[Category:Raise II]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Power Master 1 Skills]]

Revision as of 00:51, 1 January 2018

Raise II is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Raise II
Skill Information
Info Revives an ally with full HP.
Effect None
Cost Null

In Power Master 1: A Strange Journey, Raise II is a skill exclusive to Helen, learned at Level 30. Raise II would revive a Knocked Out ally with their Health fully recovered. However, due to the skill needing magic power, which Power Master 1: A Strange Journey does not use, the skill is unusable.

There is a standard "Raise" skill in the database, but that goes unused.