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Status Ailment
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Status Ailments are additional properties forced onto characters and enemies that affect the way battles play out. Usually, they are caused by a special parameter included with certain skills or weapons. Depending on the ailment, it will either help or hinder the effected target. They are usually temporary.
Types of Ailments
- Agility Down: The character's Agility is reduced.
- Agility Up: Raises the character's Agility.
- Asleep: The character falls asleep and cannot move. The character has a chance of waking up if they are attacked.
- Barrier: A protective state that prevents the character from being effected by negative effects.
- Blinded: The character's accuracy falls.
- Blown: The character cannot move until their next turn.
- Boggled: The character will attack anyone, friend or enemy.
- Burned: The character takes damage and cannot move.
- Confused: The character cannot use Special Skills.
- Defeated: This occurs when the character's Health reaches zero. Character cannot move until revived.
- Defense Down: Lowers the character's Defense.
- Defense Up: Raises a character's Defense.
- Elemental Force: Changes the character's attack properties to that of the specified element.
- Evasive: The character becomes harder to hit.
- Frozen: The character cannot move.
- HP Regen: The character's Health slowly recovers.
- Hypnotized: The character attacks their allies, and their evasion is reduced.
- Intangible: The character cannot take damage from physical attacks.
- Invincible: The character takes no damage.
- Luck Down: Lowers the character's Luck.
- Luck Up: Raises the character's Luck.
- MP Regen: The character's Energy slowly recovers.
- Muted: The character cannot cast spells.
- Offense Down: Lowers the character's Offense.
- Offense Up: Raises the character's Offense.
- Paralyzed: The character cannot move.
- Petrified: The character cannot move. The character has a chance of breaking free if attacked.
- Poisoned: The character will continuously take damage.
- Possessed: The character will attack one of their allies.
- Power Down: Lowers the character's Power.
- Power Up: Raises the character's Power.
- Provoked: The character will only focus on the provoker.
- Resistance Down: Lowers the character's Resistance.
- Resistance Up: Raises the character's Resistance.