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Difference between revisions of "Sol Whip"

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(Created page with "A '''Light Whip''' is a whip in the ''Power Master'' series, first appearing in ''Power Master 1: A Strange Journey''. It is created by fusing a whip w...")
 
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A '''Light Whip''' is a [[:Category:Whips|whip]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. It is created by fusing a whip with a [[Book of Light]].
A '''Light Whip''' is a [[:Category:Whips|whip]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''. It is created by fusing a whip with a [[Book of Light]].
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
{{Infobox Weapon|image1 = file:PM1 Fused Whip.png|description = ''Made from a Whip and [[Book of Light|Light]]. May [[Blinded|Blind]].''|stat_boosts = [[Attack (stat)|Attack]] +60|type = [[:Category:Whips|Whip]], [[:Category:Light Magic|Light]]|value = 60 [[Ser]]s|other_info = Blinded chance: 65%<br>
{{Infobox Weapon| image1 = PM1 Fused Whip.png|description = ''Made from a Whip and [[Book of Light|Light]]. May [[Blinded|Blind]].''|stat_boosts = [[Attack (stat)|Attack]] +60|type = [[:Category:Whips|Whip]], [[:Category:Light Magic|Light]]|value = 60 [[Ser]]s|other_info = Blinded chance: 65%<br>
Strong against: Wind, Light<br>
Strong against: Wind, Light<br>
Weak against: Dark}}
Weak against: Dark}}

Revision as of 18:57, 7 June 2017

A Light Whip is a whip in the Power Master series, first appearing in Power Master 1: A Strange Journey. It is created by fusing a whip with a Book of Light.

Power Master 1: A Strange Journey

Sol Whip
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Weapon Information
Description Made from a Whip and Light. May Blind.
Stat Boosts None
Type Whip, Light
Value 60 Sers
Dropped by None
Other Info None

In Power Master 1: A Strange Journey, Light Whips are rare weapons and can be bought at the Blacksmith in Dora. When equipped, it increases the wielder's Attack by 60 and has a 65% chance of inflicting the Blinded status on an enemy. Equipping it will cause the wielder to become stronger to Wind- and Light-based attacks, but become weaker to Dark-based attacks.

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