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Difference between revisions of "Kora Fortress"

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'''Kora Fortress''' is a ruined building patrolled by the ghosts of [[Knight]]s that use to serve there. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
'''Kora Fortress''' is a ruined building patrolled by the ghosts of [[Knight]]s that use to serve there. It is first seen in ''[[Power Master 1: A Strange Journey]]''.


==Power Master 1: A Strange Journey==
==''Power Master 1: A Strange Journey''==
In order to progress through Kora Fortress, the player needs to have talked to [[Hunter]] in [[Eora Dungeon]]. By doing so, the gate in the left room will open. The player can find a [[Key]] in the [[Treasure Chest]] in the east hall regardless of when they enter the dungeon. However, the Key doesn't go to any doors in this dungeon and is meant to allow the player access to [[Brianna]]'s [[List of Quests in Power Master 1: A Strange Journey##D Long-time Lost|quest]] in [[Iora]].
In order to progress through Kora Fortress, the player needs to have talked to [[Hunter]] in [[Eora Dungeon]]. By doing so, the gate in the left room will open. The player can find a [[Key]] in the [[Treasure Chest]] in the east hall regardless of when they enter the dungeon. However, the Key doesn't go to any doors in this dungeon and is meant to allow the player access to [[Brianna]]'s [[List of Quests in Power Master 1: A Strange Journey##D Long-time Lost|quest]] in [[Iora]].


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{{Areas}}
{{Areas}}
{{PM1}}
{{PM1}}
[[Category:Areas]]
[[Category:Ruins]]
[[Category:Ruins]]
[[Category:Dungeons]]
[[Category:Power Master 1 Dungeons]]
[[Category:Power Master 1 Dungeons]]

Revision as of 17:06, 27 January 2018

Template:Dungeon Kora Fortress is a ruined building patrolled by the ghosts of Knights that use to serve there. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

In order to progress through Kora Fortress, the player needs to have talked to Hunter in Eora Dungeon. By doing so, the gate in the left room will open. The player can find a Key in the Treasure Chest in the east hall regardless of when they enter the dungeon. However, the Key doesn't go to any doors in this dungeon and is meant to allow the player access to Brianna's quest in Iora.

When entering the second floor, the player can go either right or left. To the right is a chest containing a Gold Sword. The left halls lead to the staircase up to the top floor. Certain rooms are filled with holes, though the player is unable to fall into any of them.

The player has the option to return to the dungeon entrance by stepping on the Transfer Panel on the third floor. The large room has Hunter, waiting for the player. When they talk to Hunter, the boss fight against him will begin. By defeating him, he reveals more about him and Exitilus's weakness.

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