Hypnock is a giant clock-like entity who is capable of hypnotizing anyone. He can also be seen in a different form, known as GrandHypnock. Hypnock's name is a portmanteau of the words "hypnotic" and "clock". He is also one of the creator's more favorite characters.[1]
Power Master 1
Hypnock
Hypnock
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file:Hypnock.png
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Enemy Statistics
|
Species
|
None
|
Locations |
Bora Building
|
Health
|
400
|
Energy |
None
|
Offense
|
None
|
Defense |
20
|
Power
|
None
|
Resistance |
None
|
Agility
|
30
|
Luck |
15
|
|
|
|
Hypnock is the boss of Bora Building and the second boss of Power Master 1: A Strange Journey. Hypnock took over Bora Building thinking the humans has trespassed on to his land. He hypnotized the Workers in the building to keep any other trespassers out. When the player defeats him, he leaves. He can Confuse the player and can also heal himself, as well as being immune to Confusion. He has no weaknesses.
Card Info
Name: Hypnock
Health: 400
Attack: 110
Defense: 20
A clock-like creature who hails from another land. Claims the humans trespassed onto his land and wants to remove them.
GrandHypnock
Hypnock
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file:GrandHypnock.png
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Enemy Statistics
|
Species
|
None
|
Locations |
Hora Headquarters
|
Health
|
2000
|
Energy |
None
|
Offense
|
None
|
Defense |
160
|
Power
|
None
|
Resistance |
None
|
Agility
|
100
|
Luck |
36
|
|
|
|
GrandHypnock is the more powerful form of Hypnock and the boss of Hora Headquarters. Still set on removing the humans from his land, he is now claiming Hora is part of the land as well and challenges the player. Upon being defeated, he is convinced to return to his village leader and get more information. His skills, strengths, and weaknesses remain from his last iteration, though Heal is now Heal III.
Card Info
Name: GrandHypnock
Health: 2000
Attack: 400
Defense: 160
Another form of Hypnock. He takes on this form in hopes of striking fear into the heroes. He still blames the humans for trespassing.
GrandHypnock Copy
Hypnock
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file:GrandHypnock Copy.png
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Enemy Statistics
|
Species
|
None
|
Locations |
Cora Castle
|
Health
|
12000
|
Energy |
None
|
Offense
|
None
|
Defense |
320
|
Power
|
None
|
Resistance |
None
|
Agility
|
200
|
Luck |
72
|
|
|
Spoils
|
Experience
|
1000
|
Sers |
None
|
Items
|
None
|
|
GrandHypnock returns as a "copied" variant in Cora Castle, created by Exitilus's magic. He is fought in the room to the right of the entrance and defeating him unlocks the door leading the room containing a copied Phantom. He retains his moveset, strengths, and weaknesses.
Trivia
- The name of Hypnock's homeland, Shadurn, is revealed in PM1 only if the player defeats him solo.
Gallery
Hypnock from Power Master 1
Hypnock's spritesheet in Power Master 1
GrandHypnock from Power Master 1
GrandHypnock's spritesheet in Power Master 1
GrandHypnock Copy in Power Master 1
References