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Difference between revisions of "Heal"

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(Created page with "'''Heal''' is a skill in the ''Power Master'' series, first appearing in ''Power Master 1: A Strange Journey''. ==Power Master 1: A Strange Journey== ...")
 
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{{forthe|improved variant of this skill|[[Heal III]]}}
'''Heal''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
'''Heal''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1: A Strange Journey==
==Power Master 1: A Strange Journey==
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|cost=5 [[Special Point]]s
|cost=5 [[Special Point]]s
}}
}}
In ''Power Master 1: A Strange Journey'', Heal is a skill learned by [[Helen]] once she reaches Level 5. It is also known by Helen's respective [[Doppel]], [[Hypnock]], and [[Worm]]s.  
In ''Power Master 1: A Strange Journey'', Heal is a skill learned by [[Helen]] once she reaches Level 5. It is also known by Helen's respective [[Doppel]], [[Hypnock]], and [[Worm]]s.


Heal costs 5 [[Special Point]]s to use. Heal recovers an amount of [[Health]] on one ally, which can include the caster, based on the caster's [[Power]] stat, recovering Health by 250 plus the stat.
Heal costs 5 [[Special Point]]s to use. Heal recovers an amount of [[Health]] on one ally, which can include the caster, based on the caster's [[Power]] stat, recovering Health by 250 plus the stat.

Revision as of 18:06, 11 January 2017

For the improved variant of this skill, see Heal III.

Heal is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Heal
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Skill Information
Info Restores HP to one ally.
Effect Recovers an amount of Health on one ally based on the caster's Power.
Cost 5 Special Points

In Power Master 1: A Strange Journey, Heal is a skill learned by Helen once she reaches Level 5. It is also known by Helen's respective Doppel, Hypnock, and Worms.

Heal costs 5 Special Points to use. Heal recovers an amount of Health on one ally, which can include the caster, based on the caster's Power stat, recovering Health by 250 plus the stat.