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Difference between revisions of "Rora Capers"

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'''Rora Capers''' is an underwater cavern, which is accessed through [[Rora River]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
'''Rora Capers''' is an underwater cavern, which is accessed through [[Rora River]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.


==Power Master 1: A Strange Journey==
==''Power Master 1: A Strange Journey''==
Rora Capers is filled with [[Shark]]s, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the [[Key]] from the [[Treasure Chest]] to the southeast. The chest in the northeast contains a [[Silver Helmet]].
Rora Capers is filled with [[Shark]]s, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the [[Key]] from the [[Treasure Chest]] to the southeast. The chest in the northeast contains a [[Silver Helmet]].


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{{Areas}}
{{Areas}}
{{PM1}}
{{PM1}}
[[Category:Areas]]
[[Category:Caves]]
[[Category:Caves]]
[[Category:Dungeons]]
[[Category:Power Master 1 Dungeons]]
[[Category:Power Master 1 Dungeons]]

Revision as of 18:59, 5 February 2018

Template:Dungeon Rora Capers is an underwater cavern, which is accessed through Rora River. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Rora Capers is filled with Sharks, which are fought by walking around in the water. They will not attack when the player is on land. To move forward on the first floor, the player needs to grab the Key from the Treasure Chest to the southeast. The chest in the northeast contains a Silver Helmet.

A majority of the basement floor is covered in water. In the southern segment of the floor is a room with boulders and a giant pit in the middle. Moving the boulders around, the player will be able to get the Treasure Chest containing a Key, and moving the boulder behind it will open a passage to leave the room. Opening the gate in the northeast room will start a battle with Bruze.

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