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Difference between revisions of "Hora Headquarters"

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'''Hora Headquarters''' (also called '''Hora HQ''') is a fortress-themed area that is north the town of [[Hora]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
'''Hora Headquarters''' (also called '''Hora HQ''') is a fortress-themed area that is north the town of [[Hora]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
==Power Master 1==
==Power Master 1==
{{Dungeon|image1 = file:Hora Headquarters Ex.png|connections = [[Hora]] (south)|enemies = [[Thief|Thieves]]<br>
{{Dungeon| image1 = Hora Headquarters Ex.png|connections = [[Hora]] (south)|enemies = [[Thief|Thieves]]<br>
[[Guard (Enemy)|Guards]] (mini-bosses)<br>
[[Guard (Enemy)|Guards]] (mini-bosses)<br>
[[Hypnock#GrandHypnock|GrandHypnock]] (boss)}}
[[Hypnock#GrandHypnock|GrandHypnock]] (boss)}}
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[[File:Hora_Headquarters_1.png|thumb|left|First floor of Hora HQ]]  
[[File:Hora_Headquarters_1.png|thumb|left|First floor of Hora HQ]]  
The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.
The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.
<br clear=left/>
{{clear|left}}
===Basement Floor===
===Basement Floor===
[[File:Hora_Headquarters_2.png|thumb|left|Basement floor of Hora HQ]]  
[[File:Hora_Headquarters_2.png|thumb|left|Basement floor of Hora HQ]]  
On this floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.
On this floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.
<br clear=left/>
{{clear|left}}
===Second Floor===
===Second Floor===
[[File:Hora_Headquarters_3.png|thumb|left|Second floor of Hora HQ]]  
[[File:Hora_Headquarters_3.png|thumb|left|Second floor of Hora HQ]]  
The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the [[Key]] to the door on the first floor in the hall on the right.
The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the [[Key]] to the door on the first floor in the hall on the right.
<br clear=left/>
{{clear|left}}
===Third Floor===
===Third Floor===
[[File:Hora_Headquarters_4.png|thumb|left|Third floor of Hora HQ]]  
[[File:Hora_Headquarters_4.png|thumb|left|Third floor of Hora HQ]]  
The third floor consists of a single large room where the boss, [[Hypnock#GrandHypnock|GrandHypnock]], is found.
The third floor consists of a single large room where the boss, [[Hypnock#GrandHypnock|GrandHypnock]], is found.
<br clear=left/>
{{clear|left}}
===Post-Endgame===
===Post-Endgame===
[[File:Hora Headquarters Endgame.png|thumb|Dismantled Hora HQ]]  
[[File:Hora Headquarters Endgame.png|thumb|Dismantled Hora HQ]]  

Revision as of 18:56, 7 June 2017

Hora Headquarters (also called Hora HQ) is a fortress-themed area that is north the town of Hora. It is first seen in Power Master 1: A Strange Journey.

Power Master 1

Template:Dungeon As soon as the player enters Hora Headquarters, they will be stopped by two Guards and the player must defeat them in order to move on. Hora Headquarters is a heavily guarded fortress; stepping onto a spotlight tile will send the player to the HQ's internal prison. If the player opened the cell door from the inside, they can simply escape. If not, the player needs to use a Gem in order to get out. Thieves are encountered throughout the dungeon. A Battle Axe can be obtained from behind the fortress if at least two spotlights are turned off.

First Floor

First floor of Hora HQ

The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.

Basement Floor

Basement floor of Hora HQ

On this floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.

Second Floor

Second floor of Hora HQ

The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the Key to the door on the first floor in the hall on the right.

Third Floor

Third floor of Hora HQ

The third floor consists of a single large room where the boss, GrandHypnock, is found.

Post-Endgame

Dismantled Hora HQ

After the game is completed, Hora Headquarters will appear to be in a dismantled state. The ending states that remains of other people were found underneath it. The Battle Axe is no longer obtainable.

Gallery