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Cora Castle

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Cora Castle is a large castle that was crafted by Exitilus's dark magic and sits north of the Town of Cora. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Cora Castle
Cora Castle Ex.png
Exterior of Cora Castle in Power Master 1: A Strange Journey
Dungeon Information
Greater location Land of Moneo
Connections Town of Cora (South)
Enemies GrandHypnock, Phantom, Blide, Burrow, Swid, The Three Mages, Dotwood, Gobem, Skragon, Danger, Exitilus

Cora Castle is the twenty-sixth and final dungeon level in Power Master 1: A Strange Journey.

The only enemies fought in Cora Castle are magical copies of past bosses that the player needs to defeat in order to move on. On the first floor and to the right, the player will fight GrandHypnock's and Phantom's copies. The left holds Blide's and Burrow's copies. Both sides will meet at Swid's copy and defeating Swid will give the player a Key to the next floor. If the player already has a spare Key from an earlier level, then the player can skip all the fights on this floor.

Entering the next floor will immediately begin a conversation with The Three Mages followed by a fight. They are the only bosses in this dungeon to not be a magical copy, but rather a returning boss, and defeating them will allow the player to continue. Next, the player will have to fight copies of Dotwood, Gobem, Skragon, and Danger in that order.

In the first room of the final floor is a Healing Panel, which will recover all the Health the player's team lost. Stepping in between the two walls after the stairs will trigger a conversation between the members of the party, which is different depending on how many members are present. Talking to Exitilus at the throne will initiate the final battle.

Alex's Statement

Alexander Bodine is found in the castle courtyard after the game is completed. He turns into Kyle if the player is under the effects of Doppel's Dimension. Concepts of the characters are shown on screen when he says their name.

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Gallery