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Flame II
From Power Master Wiki
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Flame II is a skill in the Power Master series, first appearing as an enemy skill in Power Master 1: A Strange Journey.
Power Master 1: A Strange Journey
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In Power Master 1: A Strange Journey, Flame II is an enemy-only skill, being used by the Mysterious Man, Roque, Freezeflame, Danger, and Red Mage during her first fight.
Flame II doubles the user's Attack stat and deals fire-based damage to every member in the player's current party. It also lowers the user's Agility by 20 when executing the move.
A standard "Flame" skill exists in the database, but is unused.
References
- ↑ Internal information.
[Edit] Skills
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Armor Break • Berserker's Roar • Blind • Blizzard II • Burst • Chakra • Confuse • Confusion Song • Cover • Darkness • Dark Cloud • Double Attack • Fairy's Breath • Fire • Fire Breath • Fire II • Flame II • Heal • Heal III • Ice • Ice Breath • Ice II • Life Drain • Magic Burst • Mana Barrier • Nuclear • Paralyze • Paralyze Breath • Petrify • Pierce • Poison • Poison Cloud • Possess • Pounding Blow • Provoke • Quake • Raise II • Recovery II • Restrengthen • Shade • Shout • Sleep • Sleep Breath • Slow Move • Special Shield • Spirit's Blessing • Stone • Strong Attack • Super Guard • Tackle • Thief's Luck • Thousand Arrows • Thunder • Thunder II • Tornado • Triple Attack • Ultimate Slash • Water • Wave • Weapon Break • Whip-Lash • Wind • Vanish |