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This is a changelog of updates for ''[[Power Master: A Strange Journey MV]]'' and its demos.
This is a changelog of updates for ''[[Power Master: A Strange Journey MV]]'' and its demos. This page should only be updated by a member of the game development team.


==0.1.0==
==0.1.0==
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===Additions===
===Additions===
*Players can choose to start as either [[Stephan]], [[Jennifer]], [[Hamilton]], or [[Helen]] and assign their roles as either Hero, Warrior, Miner, or Cousin. Of them, the Cousin character cannot be recruited.
*Players can choose to start as either [[Stephan]], [[Jennifer]], [[Hamilton]], or [[Helen]] and assign their roles as either Hero, Warrior, Miner, or Cousin. Of them, the Cousin character cannot be recruited.
*The characters [[Andrew]], [[Andrea]], the Warrior of Bora, [[Octavis]], [[Madilynn]], the Digger of Uora, and [[Alice]] are recruitable.
*The characters [[Andrew]], [[Andrea]], the Warrior of Bora, [[Octavis]], [[Ma'dine|Madilynn]], the Digger of Uora, and [[Alice]] are recruitable.
*The towns of [[Bora]], [[Oora]], [[Tora]], and [[Uora]] are accessible.
*The Towns of [[Town of Bora|Bora]], [[Town of Oora|Oora]], [[Town of Tora|Tora]], and [[Town of Uora|Uora]] are accessible.
*The [[Land of Moneo]] is accessible.
*The [[Land of Moneo]] is accessible.
*Character battler windows.
*Character battler windows.
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*New battle locals.
*New battle locals.
*Additional items, weapons, and armor can be collected.
*Additional items, weapons, and armor can be collected.
*[[List of Quests in Power Master: A Strange Journey MV|Quests 4, 29, and 36]] have been added.
*The quests [[Master of Her Kitchen]], [[Underwater Possession]], and [[Pam's Intern]] have been added and can be completed.


===Removals===
===Removals===
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==0.3.0==
==0.3.0==
Released March 20th, 2019.
Released March 20th, 2019 for Patreon supporters, released March 22nd, 2020 for everyone else.
===Fixes===
===Fixes===
*Fixed error where the old woman's portrait in [[Fora]]'s [[Shop]] does not appear, which caused the game to crash.
*Fixed error where the old woman's portrait in the [[Town of Fora]]'s [[Shop]] does not appear, which caused the game to crash.
*Fixed error when trying to recruit or drop the Digger from Uora if they aren't [[Stephan]].
*Fixed error when trying to recruit or drop the Digger from Uora if they aren't [[Stephan]].
*Fixed error where you can walk under [[Aora Avalanche]].
*Fixed error where you can walk under [[Aora Avalanche]].
*Fixed out of bounds errors in [[Uora Underground]].
*Fixed out of bounds errors in [[Uora Underground]].
*Underwater houses in Oora now disable menu access only if the player doesn't have the [[Aqua Patch]].
*Underwater houses in Oora now disable menu access only if the player doesn't have the [[Aqua Patch]].
*Reduced the number of [[Mega Health Vial]]s you find in a hole before [[Burrow]] from five to one (I don't know why it was five to begin with).
*Reduced the number of [[Mega Health Vial]]s you find in a hole before [[Burrow]] from five to one, due to a copy-paste error.
*Various grammar fixes.
*Various grammar fixes.
*Adjusted the color of the trees so they stand out more.
*Adjusted the color of the trees so they stand out more.
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===Additions===
===Additions===
*Stephan's portrait now changes based on the armor he wears. Game will need to be restarted in order for this to take effect.
*Stephan's portrait now changes based on the armor he wears. Game will need to be restarted in order for this to take effect.
*The Town of [[Rora]], [[Rora River]], and [[Rora Capers]] are accessible.  
*The [[Town of Rora]], [[Rora River]], and [[Rora Capers]] are accessible.  
*The Town of [[Xora]], [[Xora Xeno]], and [[The Moon]] are accessible.
*The [[Town of Xora]], [[Xora Xeno]], and [[The Moon]] are accessible.
*[[Dakota]] is recruitable.
*[[Dakota]] is recruitable.
*New enemies are added: [[Swordfish]], [[Dark Swordfish]], [[Shark]], [[Bruze]], [[Trapazoid]], [[Galactrila]], [[Whip Demon]], [[Stone Magician]], and [[Axeman]].
*New enemies are added: [[Swordfish]], [[Dark Swordfish]], [[Shark]], [[Bruze]], [[Trapazoid]], [[Galactrila]], [[Whip Demon]], [[Stone Magician]], and [[Axeman]].
*[[Octavis's Armor]] can be collected after his recruitment (I forgot to add that in the 0.2.0 demo).
*[[Octavis's Armor]] can be collected after his recruitment (I forgot to add that in the 0.2.0 demo).
*[[List of Quests in Power Master: A Strange Journey MV|Quests 2, 32, 48, 49, 87, and 88]] can be accepted and completed.
*The quests [[Jessica's Adventure]], [[Dark Desire]], [[The Friend's Challenge]], [[The Friend's Rematch]], [[The Lady's Request]], and [[The Lady's Search]] can be accepted and completed.
*Enemies with swords are weak to lances, lances are weak to axes, and axes are weak to swords (hee hee). Bows are weak to whips and vice versa. All weapons are weak to Weapon Breaker parameters. Shields are weak to Shield Breaker parameters.
*Enemies with swords are weak to lances, lances are weak to axes, and axes are weak to swords (because ''Fire Emblem''). Bows are weak to whips and vice versa. All weapons are weak to Weapon Breaker parameters. Shields are weak to Shield Breaker parameters.
*Additional items, weapons, and armors are collectable.
*Additional items, weapons, and armors are collectable.


===Removals===
===Removals===
*Placeholders.
*Placeholders.
==0.4.0==
Released April 3, 2014.
===Fixes===
*Various coding fixes. If you guys want the game to be broken, break it yourself.
*[[Andrew]]'s and [[Andrea]]'s parents now look related to them. Might improve later, though. Placeholder parents.
*Made [[Dark Swordfish]] come out of hiding.
*Adjustment to choice prompts. They now show up in the center of the screen so they don't hide people. This change is applied to conversations between characters. In dialogue where no character shows up, like when checking a fridge or opening a door, the prompt location is not changed.
**Similar reasoning for moving some name boxes that were too much of a spotlight hog.
*Varius teks chayngs and tipo fixes becauhs eye speek english goodly
*The [[Pam]] in the [[Town of Fora]] was accidentally using the NPC Man's sprite during a certain conversation. This was due to me copying the wrong box. She's back to normal now.
*The back door of the [[Shop]] in Fora didn't stay open properly after unlocking it. It now stays open properly after unlocking it.
===Additions===
*The [[Town of Lora]], [[Lora Lake]], and [[Lora Grotto]] have all been implemented.
*[[Marina]] can now be recruited if the player has 9 or less Gems.
*[[Andrew]] (if [[Stephan]] or [[Helen]]) or [[Andrea]] (if [[Jennifer]] or [[Hamilton]]) can join before the fight with [[Silver Knight]], which will change the order of events a little. Both can be recruited together after the boss fight.
*Added new scenario to the [[Town of Bora]] if the player has 10 or more Gems before defeating [[Hypnock]] (which isn't possible yet, but will be!).
*[[Lynmandi]] gets bored and leaves if the player has 10 or more Gems.
*Books now tell stories and use [[Album]]s to tell information on certain characters. You can now pry into their personal lives.
*Added stat reducing skills to go along with the stat increasing ones. Books that taught the stat boost spells now also teach the stat drop spells. They also now cost twice as much. Yay economy!
*Various new items, equipment, and enemies are added. People like new things that sometimes prove worthless later in RPGs, right?
*Characters can now emote. Mom said Helen looked too happy, so I fixed that.
*Expanded [[Silver Knight]]'s dialogue to allow avoidance of battle for people who don't want experience points and rewards. He also has a new skill.
*Implemented game [[Difficulty|difficulties]]: Easy Mode, Normal Mode, and Hard Mode. Easy Mode lets you avoid battles and Hard Mode gives you new dungeons and a death wish.
*Implemented text options: Text Mode and [[Silent Mode]]. Silent Mode makes people ignore you. Combine Easy Mode and Silent Mode for "Speedrun Mode".
*Find the 8 Red [[Sers]].
*A lot of things have been added that you can't see yet.
===Changes===
*Changed portrait art style due to getting a drawing pad... a while ago.
*Changed character battler graphics.
*Changed Madilynn's name to [[Lynmandi]] for reasons.
*Various enemy stat adjustments have been made so they don't kill you too quickly.
*Adjusted Dakota's [[The Lady's Search]] quest for lore reasons.
*Changed Exitilus's name to [[Exitous]] for lore (and potential copyright infringement) reasons.
===Removals===
*Removed armor-specific portraits to account for emotions. I know there are scripts that allow both, but I couldn't find anything and help didn't go anywhere, so wearing something new and looking happy in it is currently not allowed.
*The Day-Night cycle has been removed.
Please let me know if things that were supposed to be fixed ended up not getting fixed.
===Hard Mode Changes===
*[[Jessica]] gives a [[Lance Armor]] for her quest.
*[[Monster]]s in [[Fora Forest]] will always attack in pairs.
*Dungeon layouts are different. [[Warp Panel]]s in dungeons are removed.
*[[Swordsman|Swordsmen]] and [[Swordswoman|Swordwomen]] will always attack together.
*[[Worker]]s attack in groups of three.
*Some [[Stone Magician]]s will be paired with [[Fire Magician]]s.
*[[Dark Enemies]] now appear only during Hard Mode.


[[Category:Power Master: A Strange Journey MV]]
[[Category:Power Master: A Strange Journey MV]]

Latest revision as of 01:54, 10 April 2024

This is a changelog of updates for Power Master: A Strange Journey MV and its demos. This page should only be updated by a member of the game development team.

0.1.0

Initial demo release. Released May 22nd, 2017.

0.2.0

Released January 7th, 2019.

Changes

  • Icons have changed.
  • Music that ended too soon has been cropped.
  • Title has been changed, and demo version is added.
  • Cards have changed to look more like traditional trading cards.

Additions

Removals

  • Expressions have been removed, replaced with character portraits that change based on the armor they wear, which will be added in a later update.
  • Text and code specifically meant for the initial demo has been removed.
  • Bugs and typos (though there may be more that were missed).

0.3.0

Released March 20th, 2019 for Patreon supporters, released March 22nd, 2020 for everyone else.

Fixes

  • Fixed error where the old woman's portrait in the Town of Fora's Shop does not appear, which caused the game to crash.
  • Fixed error when trying to recruit or drop the Digger from Uora if they aren't Stephan.
  • Fixed error where you can walk under Aora Avalanche.
  • Fixed out of bounds errors in Uora Underground.
  • Underwater houses in Oora now disable menu access only if the player doesn't have the Aqua Patch.
  • Reduced the number of Mega Health Vials you find in a hole before Burrow from five to one, due to a copy-paste error.
  • Various grammar fixes.
  • Adjusted the color of the trees so they stand out more.

Additions

Removals

  • Placeholders.

0.4.0

Released April 3, 2014.

Fixes

  • Various coding fixes. If you guys want the game to be broken, break it yourself.
  • Andrew's and Andrea's parents now look related to them. Might improve later, though. Placeholder parents.
  • Made Dark Swordfish come out of hiding.
  • Adjustment to choice prompts. They now show up in the center of the screen so they don't hide people. This change is applied to conversations between characters. In dialogue where no character shows up, like when checking a fridge or opening a door, the prompt location is not changed.
    • Similar reasoning for moving some name boxes that were too much of a spotlight hog.
  • Varius teks chayngs and tipo fixes becauhs eye speek english goodly
  • The Pam in the Town of Fora was accidentally using the NPC Man's sprite during a certain conversation. This was due to me copying the wrong box. She's back to normal now.
  • The back door of the Shop in Fora didn't stay open properly after unlocking it. It now stays open properly after unlocking it.

Additions

  • The Town of Lora, Lora Lake, and Lora Grotto have all been implemented.
  • Marina can now be recruited if the player has 9 or less Gems.
  • Andrew (if Stephan or Helen) or Andrea (if Jennifer or Hamilton) can join before the fight with Silver Knight, which will change the order of events a little. Both can be recruited together after the boss fight.
  • Added new scenario to the Town of Bora if the player has 10 or more Gems before defeating Hypnock (which isn't possible yet, but will be!).
  • Lynmandi gets bored and leaves if the player has 10 or more Gems.
  • Books now tell stories and use Albums to tell information on certain characters. You can now pry into their personal lives.
  • Added stat reducing skills to go along with the stat increasing ones. Books that taught the stat boost spells now also teach the stat drop spells. They also now cost twice as much. Yay economy!
  • Various new items, equipment, and enemies are added. People like new things that sometimes prove worthless later in RPGs, right?
  • Characters can now emote. Mom said Helen looked too happy, so I fixed that.
  • Expanded Silver Knight's dialogue to allow avoidance of battle for people who don't want experience points and rewards. He also has a new skill.
  • Implemented game difficulties: Easy Mode, Normal Mode, and Hard Mode. Easy Mode lets you avoid battles and Hard Mode gives you new dungeons and a death wish.
  • Implemented text options: Text Mode and Silent Mode. Silent Mode makes people ignore you. Combine Easy Mode and Silent Mode for "Speedrun Mode".
  • Find the 8 Red Sers.
  • A lot of things have been added that you can't see yet.

Changes

  • Changed portrait art style due to getting a drawing pad... a while ago.
  • Changed character battler graphics.
  • Changed Madilynn's name to Lynmandi for reasons.
  • Various enemy stat adjustments have been made so they don't kill you too quickly.
  • Adjusted Dakota's The Lady's Search quest for lore reasons.
  • Changed Exitilus's name to Exitous for lore (and potential copyright infringement) reasons.

Removals

  • Removed armor-specific portraits to account for emotions. I know there are scripts that allow both, but I couldn't find anything and help didn't go anywhere, so wearing something new and looking happy in it is currently not allowed.
  • The Day-Night cycle has been removed.

Please let me know if things that were supposed to be fixed ended up not getting fixed.

Hard Mode Changes