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Power Master 1: A Strange Journey

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Template:InfoboxGamesPower Master 1: A Strange Journey is the first game in the Power Master Series, as signified by the number in the title.

The game was released through the itch.io site on March 18th, 2016 for Windows PCs.[1] It is currently available for free, and the creator has stated that it will remain that way. A demo was released before the main game on September 2nd, 2015.[2]

Plot

The story takes place a thousand years after the defeat of the "Fallen Guardian," Exitilus.[3] After defeating Hypnock, it is revealed by the Mysterious Man that Exitilus has returned in someway.[4] It's up to the descendant of the original heroes to set out and stop Exitilus from taking over the world.

Main Characters

See also: List of Characters in Power Master 1: A Strange Journey

The player can choose between four different characters before starting the game. Who they chose will change the story slightly. These are the characters the player can choose from:

  • Stephan: The "Boy 1" option. Cannot use magic, so he relies mainly on offensive tactics. Uses swords, shields, bows, and axes.
  • Jennifer: The "Girl 1" option. The quickest in the game and has both offensive and status inducing/recovery skills. Uses swords, shields, bows, and magic.
  • Hamilton: The "Boy 2" option. The strongest in the game and is capable of wielding two weapons instead of one. Uses swords, axes, and magic.
  • Helen: The "Girl 2" option. Not the strongest character, so she relies mainly on defensive and helpful skills. Uses whips, magic, bows, and shields.

(Info taken from the itch.io site)

If the player chooses to play as anyone else but Stephan, Stephan will fill the role of the chosen player. For example, if the player chooses Jennifer, Stephan will fill her spot in Bora as the Warrior.

After the player chooses their character, they have the option to rename them. When they find the other characters in the game, they can rename them then as well.

Bosses

See: List of Bosses in Power Master 1: A Strange Journey

Locations

See: List of Locations in Power Master 1: A Strange Journey

The name of the locations are simple: a letter of the English alphabet with the suffix "ora" added. According to the creator, the original suffix was "orn", but that would've created a few words he didn't want in the game.[5]

Development

Power Master 1's initial planning started in 2009.[6] It has been drawn and redrawn several times before being finalized in it's current notebook form. The actual development of the game started in 2014, using the Unity 3D engine.[7] It started using the RPG Maker VX Ace program in April of 2015 after Alex claimed the Unity program to be "too difficult."[8]

Alex first began making games as far back as 2002, using a Super Mario action figure he got in a Wendy's kids meal. He played with it, often forming his own levels in the vein of Super Mario 64, which he claims served as a big inspiration for his game. In 2007, he started drawing out games based on Nintendo's properties, such as Mario, Zelda, Fire Emblem, and Pokemon. Only the Mario and Zelda notebooks are still around, with Fire Emblem's and Pokemon's being lost. In 2008, he started planning a game called Dot's World, but soon moved on to start building Power Master.

The original name of the Power Master Series as a whole was going to be called "Tales of the Unknown Land." Alex omitted the "Tales of" part to avoid conflicting with Atlus's "Tales of" series. Then, his brother claimed to have a story called "The Unknown Universe," so for a while, Alex had no name for his game. The paper listing the items for Power Master 1 still says "TUL," the abbreviation for "The Unknown Land."

As stated earlier, development on the current game started in April of 2015 for the RPG Maker VX Ace program. Said program was bought for him by his aunt, Pam.[9] Alex teamed up with a few people to help create the game. One being his brother, Geoffrey "Aaron" Bodine, who provided most of the custom battlers in the game. Edgar Gobo (who gave Alex permission to use his original character, Marceus, in the game) originally was going to provide the character artwork for the game as well as a possible Portuguese translation. Both of them have since left the main development (with Geoffrey leaving to focus his time on his "Legends End" stories), but Alex said this is a good thing and allowed him to focus more on the game himself and get his thoughts together.

Power Master 1 was originally going to launch on March 26th, 2016, but was pushed forward to March 18th due to things progressing faster than he thought.[10]

Credits

Game Design, Character Concepts, & Dialogue                                

Alexander Bodine

Custom Portraits & Title Screen Art                        

Geoffrey Bodine

Battlers    

Geoffrey & Alexander Bodine

Beta Testers                                  

Zachary Etherington    

Spencer Bodine   

Scott Smith

Special Thanks                                

Pam Kuhn    

Doug Bodine    

Michelle Bodine

And all the rest of my friends, family, and the fantastic people on the RPG Maker forums who helped and supported me to make this game

This game was created using assets, such as music and sprites, created by the engines RPG Maker XP, VX Ace, and MV. (c)2004-2016 Enterbrain/Degica/Kadokawa Games Program created by ASCII

The land Andrabax and the characters therein are creations of Geoffrey Bodine and the character Marceus is a creation of Edgar Gobo.

The Party-Based Graphics script was created by Hime.

The large tree used for Tora Tree was created by Celianna.

The Basic Side-view Battle script was created by Fomar0153.

The Arcfire Tome is a property of Nintendo/INTELLIGENT SYSTEMS. Used without permission.

All other properties are properties of their respective owners. (c) 2016 Fictional Dungeon Productions

Reviews

According to Alex, the game has received mostly positive reviews[11] and was downloaded 100 times by May 7th.

Issues and Updates

Upon release, a game-crashing compiler error occurred when players tried to leave the town of Fora, either by walking out or using the Gem to warp out.[12] Alex states that the main overworld of Moneo was too large for the game to render the bitmap correctly.[13] To fix the problem, he included the main data for the game, which allows the game to render the overworld, but also allows players to look through the game files.[14] The update was released the following day on March 19th, 2016.

Update v1.1

  • Fixed bug where Moneo does not appear
  • Included the RPG Maker VX Ace project data
  • Removed unspecified unneeded and unused graphics/events/music
  • Various unspecified cosmetic changes

Glitches

See: List of Glitches in Power Master 1: A Strange Journey

Gallery

See: Gallery:Power Master 1: A Strange Journey

References

  1. https://powermaster.itch.io/power-master-1-a-strange-journey
  2. https://powermaster.itch.io/power-master-1-demo
  3. "...Today is the thousandth year anniversary of when your ancestors, the Legendary Heroes of Moneo, defeated the wizard Exitilus." - Fora, Power Master 1: A Strange Journey
  4. "The evil is Exitilus. [...]somehow he got out and is once again after the Gems. I'm still investigating how..." - The Mysterious Man, Power Master 1: A Strange Journey
  5. "Originally, [the names of the towns were] going to [end in] "orn", but that would've resulted in one or two words I didn't want in my game." - Alex in Rora, Power Master 1: A Strange Journey
  6. http://powermastergame.webs.com/about-the-creator-and-team
  7. https://www.youtube.com/watch?v=ipx5GXxnzoM
  8. "The Blacksmith, Scott, by the way was named after my uncle who payed for Unity 3D for me, but that program proved to be too complicated for me and I added Scott to this game as a sort of apology. The blacksmith in Yora is named Smith, which is his last name." - Alex in Dora, Power Master 1: A Strange Journey
  9. "The characters Pam and Violet are named after my aunt and cousin respectively. They were added as a sort of condition for my aunt buying the full version of RPGMaker for me. (Thanks Aunt Pam!) They told me to include them where ever I wanted, but I thought they'd fit well as the Shop and Innkeepers." - Alex in Bora's Shop, Power Master 1: A Strange Journey
  10. https://www.youtube.com/watch?v=U6-VzYu-Vfw
  11. http://forums.rpgmakerweb.com/index.php?/topic/61199-how-to-go-about-selling-my-game/&do=findComment&comment=599894
  12. http://serenesforest.net/forums/index.php?showtopic=62204&p=4288506
  13. http://serenesforest.net/forums/index.php?showtopic=62204&p=4288712
  14. http://serenesforest.net/forums/index.php?showtopic=62204&p=4289691