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== Development ==
== Development ==
''Power Master 1's'' initial planning started in 2009.<ref>http://powermastergame.webs.com/about-the-creator-and-team</ref> It has been drawn and redrawn several times before being finalized in it's current notebook form. The actual development of the game started in 2014, using the Unity 3D engine.<ref>https://www.youtube.com/watch?v=ipx5GXxnzoM</ref> It started using the RPG Maker VX Ace program in April of 2015 after [[Alexander Bodine|Alex]] claimed the Unity program to be "too difficult."  
''Power Master 1's'' initial planning started in 2009.<ref>http://powermastergame.webs.com/about-the-creator-and-team</ref> It has been drawn and redrawn several times before being finalized in it's current notebook form. The actual development of the game started in 2014, using the Unity 3D engine.<ref>https://www.youtube.com/watch?v=ipx5GXxnzoM</ref> It started using the RPG Maker VX Ace program in April of 2015 after [[Alexander Bodine|Alex]] claimed the Unity program to be "too difficult."<ref>"The [[Blacksmith]], [[Scott & Smith|Scott]], by the way was named after my uncle who payed for Unity 3D for me, but that program proved to be too complicated for me and I added Scott to this game as a sort of apology. The blacksmith in [[Yora]] is named Smith, which is his last name." - [[Alexander Bodine|Alex]] in [[Dora]], Power Master 1: A Strange Journey</ref>


Alex first began making games as far back as 2002, using a ''Super Mario'' action figure he got in a ''Wendy's'' kids meal. He played with it, often forming his own levels in the vein of ''Super Mario 64'', which he claims served as a big inspiration for his game. In 2007, he started drawing out games based on ''Nintendo's'' properties, such as ''Mario'', ''Zelda'', ''Fire Emblem'', and ''Pokemon''. Only the [[Mario's Crystal Land|''Mario'']] and [[The Legend of Zelda: Mystic Quest|''Zelda'']] notebooks are still around, with ''Fire Emblem's'' and ''Pokemon's'' being lost. In 2008, he started planning a game called ''[[Dot's World]]'', but soon moved on to start building ''Power Master''.
Alex first began making games as far back as 2002, using a ''Super Mario'' action figure he got in a ''Wendy's'' kids meal. He played with it, often forming his own levels in the vein of ''Super Mario 64'', which he claims served as a big inspiration for his game. In 2007, he started drawing out games based on ''Nintendo's'' properties, such as ''Mario'', ''Zelda'', ''Fire Emblem'', and ''Pokemon''. Only the [[Mario's Crystal Land|''Mario'']] and [[The Legend of Zelda: Mystic Quest|''Zelda'']] notebooks are still around, with ''Fire Emblem's'' and ''Pokemon's'' being lost. In 2008, he started planning a game called ''[[Dot's World]]'', but soon moved on to start building ''Power Master''.
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The original name of the [[Power Master Series]] as a whole was going to be called "''Tales of the Unknown Land''." Alex omitted the "''Tales of"'' part to avoid conflicting with Atlus's "''Tales of''" series. Then, his [[Geoffrey Bodine|brother]] claimed to have a story called "''The Unknown Universe''," so for a while, Alex had no name for his game. The paper listing the items for Power Master 1 still says "''TUL''," the abbreviation for "''The Unknown Land''."  
The original name of the [[Power Master Series]] as a whole was going to be called "''Tales of the Unknown Land''." Alex omitted the "''Tales of"'' part to avoid conflicting with Atlus's "''Tales of''" series. Then, his [[Geoffrey Bodine|brother]] claimed to have a story called "''The Unknown Universe''," so for a while, Alex had no name for his game. The paper listing the items for Power Master 1 still says "''TUL''," the abbreviation for "''The Unknown Land''."  


As stated earlier, development on the current game started in April of 2015 for the RPG Maker VX Ace program. Said program was bought for him by his aunt, [[Pam]]. Alex teamed up with a few people to help create the game. One being his brother, [[Geoffrey Bodine|Geoffrey "Aaron" Bodine]], who provided most of the custom battlers in the game. Edgar Gobo (who gave Alex permission to use his original character, [[Marceus]], in the game) originally was going to provide the character artwork for the game as well as a possible Portuguese translation. Both of them have since left the main development (with Geoffrey leaving to focus his time on his "''[[Legends End]]''" stories), but Alex said this is a good thing and allowed him to focus more on the game himself and get his thoughts together.  
As stated earlier, development on the current game started in April of 2015 for the RPG Maker VX Ace program. Said program was bought for him by his aunt, [[Pam]].<ref>"The characters [[Pam]] and [[Violet]] are named after my aunt and cousin respectively. They were added as a sort of condition for my aunt buying the full version of RPGMaker for me. (Thanks Aunt Pam!) They told me to include them where ever I wanted, but I thought they'd fit well as the [[Shop]] and [[Inn|Innkeepers]]." - Alex in [[Bora]]'s Shop, Power Master 1: A Strange Journey</ref> Alex teamed up with a few people to help create the game. One being his brother, [[Geoffrey Bodine|Geoffrey "Aaron" Bodine]], who provided most of the custom battlers in the game. Edgar Gobo (who gave Alex permission to use his original character, [[Marceus]], in the game) originally was going to provide the character artwork for the game as well as a possible Portuguese translation. Both of them have since left the main development (with Geoffrey leaving to focus his time on his "''[[Legends End]]''" stories), but Alex said this is a good thing and allowed him to focus more on the game himself and get his thoughts together.  


Power Master 1 was originally going to launch on March 26th, 2016, but was pushed forward to March 18th due to things progressing faster than he thought.<ref>https://www.youtube.com/watch?v=U6-VzYu-Vfw</ref>
Power Master 1 was originally going to launch on March 26th, 2016, but was pushed forward to March 18th due to things progressing faster than he thought.<ref>https://www.youtube.com/watch?v=U6-VzYu-Vfw</ref>
== Credits ==
Game Design, Character Concepts, & Dialogue                                
[[Alexander Bodine]]
Custom Portraits & Title Screen Art                        
[[Geoffrey Bodine]]
Battlers
    Geoffrey & Alexander Bodine
Beta Testers                              
    Zachary Etherington
    Spencer Bodine   
[[Scott Smith]]
Special Thanks                                
[[Pam|Pam Kuhn]]
    Doug Bodine
    Michelle Bodine
   And all the rest of my friends, family, and the
fantastic people on the RPG Maker forums who helped
        and supported me to make this game
This game was created using assets, such as music and sprites, created by
the engines RPG Maker XP, VX Ace, and MV.
(c)2004-2016 Enterbrain/Degica/Kadokawa Games
Program created by ASCII
The land Andrabax and the characters therein are creations of Geoffrey
Bodine and the character Marceus is a creation of Edgar Gobo.
The Party-Based Graphics script was created by Hime.
The large tree used for Tora Tree was created by Celianna.
The Basic Side-view Battle script was created by Fomar0153.
The Arcfire Tome is a property of Nintendo/INTELLIGENT SYSTEMS. Used without permission.
All other properties are properties of their respective owners.
(c) 2016 Fictional Dungeon Productions


== Reviews ==
== Reviews ==

Revision as of 16:25, 29 May 2016

Template:InfoboxGamesPower Master 1: A Strange Journey is the first game in the Power Master Series, as signified by the number in the title.

The game was released through the itch.io site on March 18th, 2016 for Windows PCs.[1] It is currently available for free, and the creator has stated that it will remain that way. A demo was released before the main game on September 2nd, 2015.[2]

Plot

The story takes place a thousand years after the defeat of the "Fallen Guardian," Exitilus.[3] After defeating Hypnock, it is revealed by the Mysterious Man that Exitilus has returned in someway.[4] It's up to the descendant of the original heroes to set out and stop Exitilus from taking over the world.

Main Characters

See also: List of Characters in Power Master 1: A Strange Journey

The player can choose between four different characters before starting the game. Who they chose will change the story slightly. These are the characters the player can choose from:

  • Stephan: The "Boy 1" option. Cannot use magic, so he relies mainly on offensive tactics. Uses swords, shields, bows, and axes.
  • Jennifer: The "Girl 1" option. The quickest in the game and has both offensive and status inducing/recovery skills. Uses swords, shields, bows, and magic.
  • Hamilton: The "Boy 2" option. The strongest in the game and is capable of wielding two weapons instead of one. Uses swords, axes, and magic.
  • Helen: The "Girl 2" option. Not the strongest character, so she relies mainly on defensive and helpful skills. Uses whips, magic, bows, and shields.

(Info taken from the itch.io site)

If the player chooses to play as anyone else but Stephan, Stephan will fill the role of the chosen player. For example, if the player chooses Jennifer, Stephan will fill her spot in Bora as the Warrior.

After the player chooses their character, they have the option to rename them. When they find the other characters in the game, they can rename them then as well.

Locations

See: List of Locations in Power Master 1: A Strange Journey

Development

Power Master 1's initial planning started in 2009.[5] It has been drawn and redrawn several times before being finalized in it's current notebook form. The actual development of the game started in 2014, using the Unity 3D engine.[6] It started using the RPG Maker VX Ace program in April of 2015 after Alex claimed the Unity program to be "too difficult."[7]

Alex first began making games as far back as 2002, using a Super Mario action figure he got in a Wendy's kids meal. He played with it, often forming his own levels in the vein of Super Mario 64, which he claims served as a big inspiration for his game. In 2007, he started drawing out games based on Nintendo's properties, such as Mario, Zelda, Fire Emblem, and Pokemon. Only the Mario and Zelda notebooks are still around, with Fire Emblem's and Pokemon's being lost. In 2008, he started planning a game called Dot's World, but soon moved on to start building Power Master.

The original name of the Power Master Series as a whole was going to be called "Tales of the Unknown Land." Alex omitted the "Tales of" part to avoid conflicting with Atlus's "Tales of" series. Then, his brother claimed to have a story called "The Unknown Universe," so for a while, Alex had no name for his game. The paper listing the items for Power Master 1 still says "TUL," the abbreviation for "The Unknown Land."

As stated earlier, development on the current game started in April of 2015 for the RPG Maker VX Ace program. Said program was bought for him by his aunt, Pam.[8] Alex teamed up with a few people to help create the game. One being his brother, Geoffrey "Aaron" Bodine, who provided most of the custom battlers in the game. Edgar Gobo (who gave Alex permission to use his original character, Marceus, in the game) originally was going to provide the character artwork for the game as well as a possible Portuguese translation. Both of them have since left the main development (with Geoffrey leaving to focus his time on his "Legends End" stories), but Alex said this is a good thing and allowed him to focus more on the game himself and get his thoughts together.

Power Master 1 was originally going to launch on March 26th, 2016, but was pushed forward to March 18th due to things progressing faster than he thought.[9]

Credits

Game Design, Character Concepts, & Dialogue                                 Alexander Bodine

Custom Portraits & Title Screen Art                         Geoffrey Bodine

Battlers     Geoffrey & Alexander Bodine

Beta Testers                                   Zachary Etherington     Spencer Bodine    Scott Smith

Special Thanks                                 Pam Kuhn     Doug Bodine     Michelle Bodine

   And all the rest of my friends, family, and the fantastic people on the RPG Maker forums who helped         and supported me to make this game

This game was created using assets, such as music and sprites, created by the engines RPG Maker XP, VX Ace, and MV. (c)2004-2016 Enterbrain/Degica/Kadokawa Games Program created by ASCII

The land Andrabax and the characters therein are creations of Geoffrey Bodine and the character Marceus is a creation of Edgar Gobo.

The Party-Based Graphics script was created by Hime. The large tree used for Tora Tree was created by Celianna. The Basic Side-view Battle script was created by Fomar0153. The Arcfire Tome is a property of Nintendo/INTELLIGENT SYSTEMS. Used without permission.

All other properties are properties of their respective owners. (c) 2016 Fictional Dungeon Productions

Reviews

According to Alex, the game has received mostly positive reviews[10] and was downloaded 100 times by May 7th.

Issues and Updates

Upon release, a game-crashing compiler error occurred when players tried to leave the town of Fora, either by walking out or using the Gem to warp out.[11] He states that the main overworld of Moneo was too large for the game to render the bitmap correctly.[12] To fix the problem, he included the main data for the game, which allows the game to render the overworld, but also allows players to look through the game files.[13]

Update v1.1

  • Fixed bug where Moneo does not appear
  • Included the RPG Maker VX Ace project data
  • Removed unspecified unneeded and unused graphics/events/music
  • Various unspecified cosmetic changes

References

  1. https://powermaster.itch.io/power-master-1-a-strange-journey
  2. https://powermaster.itch.io/power-master-1-demo
  3. "...Today is the thousandth year anniversary of when your ancestors, the Legendary Heroes of Moneo, defeated the wizard Exitilus." - Fora, Power Master 1: A Strange Journey
  4. "The evil is Exitilus. [...]somehow he got out and is once again after the Gems. I'm still investigating how..." - The Mysterious Man, Power Master 1: A Strange Journey
  5. http://powermastergame.webs.com/about-the-creator-and-team
  6. https://www.youtube.com/watch?v=ipx5GXxnzoM
  7. "The Blacksmith, Scott, by the way was named after my uncle who payed for Unity 3D for me, but that program proved to be too complicated for me and I added Scott to this game as a sort of apology. The blacksmith in Yora is named Smith, which is his last name." - Alex in Dora, Power Master 1: A Strange Journey
  8. "The characters Pam and Violet are named after my aunt and cousin respectively. They were added as a sort of condition for my aunt buying the full version of RPGMaker for me. (Thanks Aunt Pam!) They told me to include them where ever I wanted, but I thought they'd fit well as the Shop and Innkeepers." - Alex in Bora's Shop, Power Master 1: A Strange Journey
  9. https://www.youtube.com/watch?v=U6-VzYu-Vfw
  10. http://forums.rpgmakerweb.com/index.php?/topic/61199-how-to-go-about-selling-my-game/&do=findComment&comment=599894
  11. http://serenesforest.net/forums/index.php?showtopic=62204&p=4288506
  12. http://serenesforest.net/forums/index.php?showtopic=62204&p=4288712
  13. http://serenesforest.net/forums/index.php?showtopic=62204&p=4289691