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Difference between revisions of "Guard"

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(Created page with "{{Infobox Enemy}} ''For the action command, see here'' A '''Guard''' is one of a pair of mini-bosses that protect Hora Headquarters in ''[[Power Maste...")
 
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{{Infobox Enemy}}
{{Infobox Enemy|image = file:Guard.png|class = [[:Category:Humans|Human]]|location = [[Hora Headquarters]]|health = 300|attack = 350|defense = 100|agility = 50|luck = 50|actions = Attack (Sword), [[Pierce]]|experience = 100|sers = 70|items = [[Cards|Guard Card]]}}
''For the action command, see [[Guard (Command)|here]]''
''For the action command, see [[Guard (Command)|here]]''



Revision as of 16:24, 7 August 2016

Guard
file:Guard.png
Enemy Statistics
Species None
Locations Hora Headquarters
Health 300
Energy None
Offense None
Defense 100
Power None
Resistance None
Agility 50
Luck 50
Features
Actions Attack (Sword), Pierce
Strong Against None
Weak Against None
Spoils
Experience 100
Sers 70
Items Guard Card

For the action command, see here

A Guard is one of a pair of mini-bosses that protect Hora Headquarters in Power Master 1: A Strange Journey. They, like the Thieves and other residents of Hora, are being controlled by GrandHypnock. Defeating them allows entry into Hora Headquarters.

Card Info

Name: Guard
Health: 300
Attack: 350
Defense: 100
An armored character posted in front of Hora Headquarters to keep out intruders.

Trivia

  • Their battle sprite in Power Master 1 is a darkened version of Silver Knight's.
    • Their overworld sprite is an armored character provide by the RPG Maker VX Ace engine.

Gallery