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Guard

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Revision as of 16:22, 7 August 2016 by Alex95 (talk | contribs) (Created page with "{{Infobox Enemy}} ''For the action command, see here'' A '''Guard''' is one of a pair of mini-bosses that protect Hora Headquarters in ''[[Power Maste...")
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Guard
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Enemy Statistics
Species None
Locations None
Health None
Energy None
Offense None
Defense None
Power None
Resistance None
Agility None
Luck None
Features
Actions None
Strong Against None
Weak Against None
Spoils
Experience None
Sers None
Items None

For the action command, see here

A Guard is one of a pair of mini-bosses that protect Hora Headquarters in Power Master 1: A Strange Journey. They, like the Thieves and other residents of Hora, are being controlled by GrandHypnock. Defeating them allows entry into Hora Headquarters.

Card Info

Name: Guard
Health: 300
Attack: 350
Defense: 100
An armored character posted in front of Hora Headquarters to keep out intruders.

Trivia

  • Their battle sprite in Power Master 1 is a darkened version of Silver Knight's.
    • Their overworld sprite is an armored character provide by the RPG Maker VX Ace engine.

Gallery