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Zora in Power Master 1: A Strange Journey
Power Master 1: A Strange Journey
Upon initially arriving into town, the player will notice the residents are frozen in place. Talking to the Guardian of the town will reveal that the people have been frozen in time. Defeating Doppel at the end of his dimension will restore the town back to normal.
Zora's house is to the northwest near the entrance/exit of the town, the Shop is to the west, and the Inn is to the east. In the house to the southwest lives a man that will sell the player Cards based on the standard enemies.
Before the player restores the town and unfreezes the residents, the player has the option to pay for the items or not. Once the player restores the town, the option will be no longer available.
|Mega Health Vial||150|
|Book of Stone||60|
If the player is under the effects of Doppel's Dimension, the characters in town transform into the following:
- Boy in town - Daisy
- Old Man in town - A Guardian
- The Well - A window
- Pam and Violet - "Doppel" versions of themselves
- Woman in the Inn - A pot
- Card Seller - Paper
- Card Seller's Daughter - Potted Flowers
- Old Woman in house - Young girl
- Knight Armor - Closet in the Card Seller's master bedroom
Zora in Power Master 1
- Zora PM1 Concept.jpg
Concept of Zora for Power Master 1