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Kora in Power Master 1: A Strange Journey
Power Master 1: A Strange Journey
In Power Master 1: A Strange Journey, the town of Kora is blocked off by a gate. In order to open the gate, the player needs to collect the six Jewels (Diamond, Ruby, Sapphire, Emerald, Pearl, Crystal) from the six Jewel Dragons located throughout Moneo.
The town itself is abandoned, having no residents whatsoever. All the doors are locked, so the houses cannot be entered. The Well would take the player to the town of Uora, but the passageway is blocked off as well, so as to prevent the player from entering Kora from Uora without the Jewels.
After the player defeats Exitilus, Hunter, having been named the new town Guardian, has removed the gate at the entrance. Furthermore, a Pam and Violet have started their respective jobs, though they are still setting up and cannot help the player. A woman will also enter town, talking about the palace in Power Master 2: The Legend.
When the player is under the effects of Doppel's Dimension, the three characters in town will transform.
|You may have noticed this already, but I am a big Nintendo fan. I often credit Super Mario 64 as my favorite game, because that is the one that started my "adventure." I take a lot of inspiration from the games I play, taking note of what works and what doesn't. Playing video games is a big reason to what lead me to making my own. I had ideas and I wanted to show them. The same can be said with any form of media, really. Though Mario's games are normally platformers, it's RPGs that facinate[typo] me the most. Games like Zelda and Fire Emblem focus on adventure and character building, so I wanted to create a game that had a good amount of everything. Whether that worked or not, I can't tell from here. But I hope people continue to look forward to what Power Master has to offer. Well, see you around!|
Town of Kora in Power Master 1
- Kora PM1 Concept.jpg
Concept of Kora for Power Master 1