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Difference between revisions of "Offense"

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''For the command, see [[Attack (command)]]''
<center>''For the command, see [[Attack (command)]]''</center>


'''Attack''' (abbreviated as '''Atk''') is a character stat that determines how much damage a character can deal to their enemy. The stat can be adjusted by the weapons the player character wields, by stat boosting skills, or by [[Level Up|Leveling Up]]. The enemy variant of the stat is always set, regardless of whether or not the enemy is using a weapon, though it can be adjusted by stat boosting skills as well. When [[Attack (command)|attacking]], this stat's base value is effected by the opponent's [[Defense]], which will determine the amount of damage that is dealt. For example, if the player's Attack is 12 and the enemy's Defense is 5, the enemy will take 7 points of damage.
'''Attack''' (abbreviated as '''Atk''') is a character stat that determines how much damage a character can deal to their enemy. The stat can be adjusted by the weapons the player character wields, by stat boosting skills, or by [[Level Up|Leveling Up]]. The enemy variant of the stat is always set, regardless of whether or not the enemy is using a weapon, though it can be adjusted by stat boosting skills as well. When [[Attack (command)|attacking]], this stat's base value is effected by the opponent's [[Defense]], which will determine the amount of damage that is dealt. For example, if the player's Attack is 12 and the enemy's Defense is 5, the enemy will take 7 points of damage.
[[Category:Attack (stat)]]
[[Category:Attack (stat)]]
[[Category:Stats]]
[[Category:Stats]]

Revision as of 18:14, 24 December 2016

For the command, see Attack (command)

Attack (abbreviated as Atk) is a character stat that determines how much damage a character can deal to their enemy. The stat can be adjusted by the weapons the player character wields, by stat boosting skills, or by Leveling Up. The enemy variant of the stat is always set, regardless of whether or not the enemy is using a weapon, though it can be adjusted by stat boosting skills as well. When attacking, this stat's base value is effected by the opponent's Defense, which will determine the amount of damage that is dealt. For example, if the player's Attack is 12 and the enemy's Defense is 5, the enemy will take 7 points of damage.