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'''Tackle''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
'''Tackle''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.


==Power Master 1: A Strange Journey==
==''Power Master 1: A Strange Journey''==
{{Infobox Skill
{{Infobox Skill
|image = [[File:PM1_Tackle.png|x300px]]
|image = [[File:PM1_Tackle.png|250px]]
|info=''Attack that may offset an enemy's balance. Damage is based on user's ATK and DEF.''
|info=''Attack that may offset an enemy's balance. Damage is based on user's ATK and DEF.''
|effect=Deals damage based on the user's [[Offense|Attack]] and [[Defense]]. May [[Blown|knock the enemy over]].
|effect=Deals damage based on the user's [[Offense|Attack]] and [[Defense]]. May [[Blown|knock the enemy over]].
|cost=10 [[Special Point]]s
|cost=10 [[Special Point]]s
}}
}}
In ''Power Master 1: A Strange Journey'', Tackle is learned by [[Jennifer]] once she reaches Level 5 and it is also known by her respective [[Doppel]]. It costs 10 [[Special Point]]s to use. Tackle combines the user's [[Offense|Attack]] and [[Defense]] stats when dealing damage and the skill has a 30% chance of [[Blown|knocking the opponent over]].  
In ''Power Master 1: A Strange Journey'', Tackle is learned by [[Jennifer]] once she reaches Level 5 and it is also known by her respective [[Doppel]]. It costs 10 [[Special Point]]s to use. Tackle combines the user's [[Offense|Attack]] and [[Defense]] stats when dealing damage and the skill has a 30% chance of [[Blown|knocking the opponent over]].
{{clear}}
==''Power Master: A Strange Journey MV''==
{{NewGame|subject=yes|section=yes}}
{{Infobox Skill
|image = [[File:PMMV Physical Skill.png]]
|info=''Tackle an enemy and make them fall over! (50% chance)''
|effect=Tackles an enemy and makes them fall over.
|cost=5 [[Special Point]]s
}}
In ''[[Power Master: A Strange Journey MV]]'', Tackle now costs 5 [[Special Point]]s to use and now has a 50% chance of [[Paralyzed|Paralyzing]] an opponent. It no longer combines the user's [[Offense]] and [[Defense]], instead just doing standard damage. It can only be learned by reading a [[Book of Tackle]]. [[Terrorpin]]s and [[Axeman|Axemen]] know this skill.
 
There is an improved variant of the skill called [[Ram]].
 
{{Skills}}
{{Skills}}
{{PM1}}
{{PM1}}
[[Category:Skills]]
{{PMMV}}
[[Category:Power Master 1 Skills]]
[[Category:Power Master 1 Skills]]
[[Category:Power Master MV Skills]]

Revision as of 00:23, 29 March 2020

Tackle is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Tackle
PM1 Tackle.png
Skill Information
Info Attack that may offset an enemy's balance. Damage is based on user's ATK and DEF.
Effect Deals damage based on the user's Attack and Defense. May knock the enemy over.
Cost 10 Special Points

In Power Master 1: A Strange Journey, Tackle is learned by Jennifer once she reaches Level 5 and it is also known by her respective Doppel. It costs 10 Special Points to use. Tackle combines the user's Attack and Defense stats when dealing damage and the skill has a 30% chance of knocking the opponent over.

Power Master: A Strange Journey MV

New.png
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Tackle
PMMV Physical Skill.png
Skill Information
Info Tackle an enemy and make them fall over! (50% chance)
Effect Tackles an enemy and makes them fall over.
Cost 5 Special Points

In Power Master: A Strange Journey MV, Tackle now costs 5 Special Points to use and now has a 50% chance of Paralyzing an opponent. It no longer combines the user's Offense and Defense, instead just doing standard damage. It can only be learned by reading a Book of Tackle. Terrorpins and Axemen know this skill.

There is an improved variant of the skill called Ram.