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Difference between revisions of "Special Point"

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m (Alex95 moved page Special Power to Special Point without leaving a redirect: Duplicate page with more information, moving to correct name.)
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[[File:PM1Attack.png|thumb|Special Power (the green bar on the right) in ''Power Master 1: A Strange Journey'']]
[[File:PM1Attack.png|thumb|Special Points (the green bar on the right) in ''Power Master 1: A Strange Journey'']]
'''Special Power''', abbreviated as '''SP''', is a battle mechanic in the [[Power Master Series|''Power Master'' series]]. It is a meter that determines what special [[skill]]s the characters are able to use. Unlike the [[Health]] and [[Energy]] meters, the amount of Special Power a character has is not retained after battles (unless certain armors are worn). Instead, the character starts with a randomly determined amount. This amount can increase every time the player [[attack]]s or is attacked and depletes when a skill is used. Also unlike Health and Energy, Special Power cannot be increased past 100 points. In ''[[Power Master 1: A Strange Journey]]'', Special Points are used for both physical and magic skills, but in ''[[Power Master: A Strange Journey MV]]'' and onward, it is only used for physical skills, with Energy being used for magical skills. Enemies do not use Special Power, but can still used skills associated with it.
'''Special Points''', abbreviated as '''SP''', is a battle mechanic in the [[Power Master Series|''Power Master'' series]]. It is a meter that determines what special [[skill]]s the characters are able to use. Unlike the [[Health]] and [[Energy]] meters, the amount of Special Points a character has is not retained after battles (unless the character has [[Special Armor]] equipped). Instead, the character starts with a randomly determined amount. This amount can increase every time the player [[attack]]s or is attacked and depletes when a skill is used. Also unlike Health and Energy, Special Points cannot be increased past 100 points. In ''[[Power Master 1: A Strange Journey]]'', Special Points are used for both physical and magic skills, but in ''[[Power Master: A Strange Journey MV]]'' and onward, it is only used for physical skills, with Energy being used for magical skills. Enemies do not use Special Points, but can still used skills associated with it.
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 04:51, 24 February 2020

Special Points (the green bar on the right) in Power Master 1: A Strange Journey

Special Points, abbreviated as SP, is a battle mechanic in the Power Master series. It is a meter that determines what special skills the characters are able to use. Unlike the Health and Energy meters, the amount of Special Points a character has is not retained after battles (unless the character has Special Armor equipped). Instead, the character starts with a randomly determined amount. This amount can increase every time the player attacks or is attacked and depletes when a skill is used. Also unlike Health and Energy, Special Points cannot be increased past 100 points. In Power Master 1: A Strange Journey, Special Points are used for both physical and magic skills, but in Power Master: A Strange Journey MV and onward, it is only used for physical skills, with Energy being used for magical skills. Enemies do not use Special Points, but can still used skills associated with it.