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Power Master: A Strange Journey MV

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New.png This article is about an upcoming game.
Please do not add false or speculative information to the article and please site your sources. Additionally, once the game is released, this article may need reorganizing.
Power Master: A Strange Journey MV
PMMV Logo.png
Game Information
Release date(s)
Itch.io
Late 2019[1]
Program(s) used
RPG Maker MV[2]
Language(s)
English
Genre(s)
Role-playing/adventure
Controller(s)
QWERTY Keyboard
Download link(s)
Itch.io
Rating(s)
None

Power Master: A Strange Journey MV (shortened to Power Master MV, A Strange Journey MV, or PMMV, originally titled Power Master 1: A Strange Journey MV) is an upcoming game in the Power Master series, officially announced on November 22nd, 2016. It was originally started with the release of 2018 in mind, but was pushed back to 2019[1]. It is a remake of Power Master 1: A Strange Journey with updated graphics, new characters Matt and Alice, and new mechanics. It was originally being developed alongside Power Master 2: The Legend as well,[2] however, the creator later stated he will be focusing more on Power Master: A Strange Journey MV instead.

On December 1st, 2017, a new trailer was uploaded showing game progress and the new title of "Power Master: A Strange Journey MV", omitting the "1"[3]. A release for the Nintendo eShops is in the works[4], and a release for Steam was also being made, but was deemed by the creator to be "no longer viable" due to financial issues, but could still happen later on[5]. The full game will also support these formats.

Gameplay

The plot of the game is the same as in the original: Exitilus has returned from the Paradox Dimension and wishes to regain control of the Gems. Stephan, Jennifer, Hamilton, and Helen return as playable characters, with new characters Matt and Alice, who were first mentioned in the Power Master 1R Story, appearing as well.

The controls for this game are the same as in the original, though the buttons can be mapped to different keys through an in-game menu. "Z" is used to activate objects and confirm commands, "X" is used to open up the menu and cancel commands, and the arrow keys are used to move. Additionally, the mouse's left and right buttons can be used to control the player character, with the left being used to click on a tile to move to and activate objects and the right being used to open up the menu and cancel commands.

Confirmed characters

The final game will have nineteen characters, fifteen more than the original game. Characters originally had different portraits based on what armor they wear[6], though the armor properties have since been adjusted after changing art style[7].

Differences from the original game

As an updated version of Power Master 1: A Strange Journey, Power Master: A Strange Journey MV improves on some mechanics, graphics, and has other changes.

  • While the story remains the same, most of the dialogue has been completely rewritten.
  • Enemies now appear on the field and move around, allowing the player to seek out which enemy they want to fight or to avoid them entirely.
  • Items and Sers appear on the field as well, with Sers being picked up upon being touched and items being collected through the action button.
  • Treasure Chambers appear.
  • Skills are no longer learned through leveling up, instead being learned by finding and reading the respective book.
    • Likewise, Magic Books are used to teach the character a spell and are no longer equippable.
  • Additional characters, enemies, quests, items, armor, and weapons are added.

Development

Main article: Power Master: A Strange Journey MV/Changelog

A later post by Alexander Bodine showed several swords, a few axes, and a number of scripts that will be in the game, or are at least being tested for the game. Of the weapons, some returning ones are Iron Sword, Fire Sword, and Silver Axe, along with some new ones such as Platinum Sword, Attack Slayer, and Stephan's Blade. Of them, only Stephan's Blade's info is shown, which also confirmed a use of Counter Attacks.[2]

Of the scripts, the slippery tiles found in areas like Lora Grotto return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the Yanfly Engine database.[2]

Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within Shops. Also revealed is the information of a standard sword, simply called Sword, showing it to have a Counter Attack as well.[8] Additionally, enemies will now appear in and move around the fields, allowing players to easily find the enemies they want to fight or avoid them entirely.[2]

Originally, the game would have utilized side-view battles, along with magic spells and lances[9], however the side-view battles was later dropped[10], though was eventually re-added using character windows instead[11].

A demo of the game was released on May 22nd, 2017 on the itch.io site and is available for download on Windows, Linux, and Mac computers, which can be downloaded for free with an optional donation, making the demo the first paid game in the series. On December 3, 2018, an update video was uploaded saying the game is progressing slowly, but that a new demo build will be uploaded alongside the start of the creator's Patreon in January. Anyone that pledges $10 or more will be able to download later demo builds whenever they become available.

On January 7th, 2019, the 0.2.0 demo of Power Master: A Strange Journey MV was posted. The player is now able to explore other towns, collect more items, and recruit more members. The Power Master-related Patreon was also started the same day. On March 20, 2019, the 0.3.0 demo was released. A full list of changes for the demos can be found here.

References