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{{DISPLAYTITLE:''Power Master: A Strange Journey MV''}}
{{DISPLAYTITLE:''Power Master: A Strange Journey MV''}}
{{construction|user={{user|Alex95}}}}
{{NewGame}}
{{NewGame}}
{{Infobox Game
{{Infobox Game
|image = [[File:PMMV_Logo.png|200px]]
|image = [[File:PMMV Logo Final.png|200px]]
|release = '''Itch.io'''<br>Unknown
|release = '''Itch.io'''<br>Unknown
|program = RPG Maker MV<ref name=PM1MV>[[User:Alex95/Wikia Thread 2]]</ref>
|program = RPG Maker MV<ref name=PM1MV>[[User:Alex95/Wikia Thread 2]]</ref>
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'''''Power Master: A Strange Journey MV''''' (shortened to '''''Power Master MV''''', '''''A Strange Journey MV''''', or '''''PMMV''''', originally titled '''''Power Master 1: A Strange Journey MV''''') is an upcoming game in the [[Power Master Series|''Power Master'' series]], officially announced on November 22nd, 2016. It is a remake of ''[[Power Master 1: A Strange Journey]]'' with updated graphics, new characters [[Matt]] and [[Alice]], and new mechanics. It was originally being developed alongside ''[[Power Master 2: The Legend]]'' as well,<ref name=PM1MV/> however, [[Alexander Bodine|the creator]] later stated he will be focusing more on ''Power Master: A Strange Journey MV'' instead.  
'''''Power Master: A Strange Journey MV''''' (shortened to '''''Power Master MV''''', '''''A Strange Journey MV''''', or '''''PMMV''''', originally titled '''''Power Master 1: A Strange Journey MV''''') is an upcoming game in the [[Power Master Series|''Power Master'' series]], officially announced on November 22nd, 2016. It is a remake of ''[[Power Master 1: A Strange Journey]]'' with updated graphics, new characters [[Matt]] and [[Alice]], and new mechanics. It was originally being developed alongside ''[[Power Master 2: The Legend]]'' as well,<ref name=PM1MV/> however, [[Alexander Bodine|the creator]] later stated he will be focusing more on ''Power Master: A Strange Journey MV'' instead.  


On December 1st, 2017, a new trailer was uploaded showing game progress and the new title of "''Power Master: A Strange Journey MV''", omitting the "1"<ref name=Trailer>https://www.youtube.com/watch?v=ADkpdLPEpa4</ref>. A release for the Nintendo eShops is in the works<ref>https://www.marioboards.com/index.php?topic=37837.msg1933997#msg1933997</ref>, and a release for Steam was also being made, but was deemed by the creator to be "no longer viable" due to financial issues, but could still happen later on<ref>https://www.marioboards.com/index.php?topic=37837.msg1941736#msg1941736</ref>. The full game will also support these formats.
On December 1st, 2017, a new trailer was uploaded showing game progress and the new title of "''Power Master: A Strange Journey MV''", omitting the "1"<ref name=Trailer>https://www.youtube.com/watch?v=ADkpdLPEpa4</ref>.


==Gameplay==
A new demo is in development, bringing it up-to-date with the game's new graphical style and mechanics, and will release soon.
The plot of the game is the same as in the original: [[Exitilus]] has returned from the [[Paradox Dimension]] and wishes to regain control of the [[Gems]]. [[Stephan]], [[Jennifer]], [[Hamilton]], and [[Helen]] return as playable characters, with new characters Matt and Alice, who were first mentioned in the ''[[Power Master 1R Story]]'', appearing as well.  


The controls for this game are the same as in the original, though the buttons can be mapped to different keys through an in-game menu. "Z" is used to activate objects and confirm commands, "X" is used to open up the menu and cancel commands, and the arrow keys are used to move. Additionally, the mouse's left and right buttons can be used to control the player character, with the left being used to click on a tile to move to and activate objects and the right being used to open up the menu and cancel commands.
==Plot==
===Confirmed characters===
The game starts by [[Stephan]]'s grandfather, the [[Guardian of Fora]], telling them the story of the [[Gems]], how they have corrupted someone, and how the [[Guardians]] have formed. Stephan starts to fall asleep in the middle of the story, and Fora wakes them up, then tells them to go collect the Fora Gem from [[Fora Temple]] so they can hold a ceremony for the one thousandth year after [[Exitous]]'s defeat.
The final game will have nineteen characters, fifteen more than the original game. Characters originally had different portraits based on what armor they wear<ref>[https://twitter.com/PMAlexBodine/status/1114558941537505281 Screenshot Saturday showing the armor event build]</ref>, though the armor properties have since been adjusted after changing art style<ref>[[facebook:2480240665354049|The results of a poll]]</ref>.
*[[Stephan]]
*[[Jennifer]]
*[[Hamilton]]
*[[Helen]]
*[[Alice]]
*[[Matt]]
*[[Ma'dine]]
*[[Octavis]]
*[[Andrew]]
*[[Andrea]]
*[[Dakota]]


===Differences from the original game===
After the player defeats [[Silver Knight]], they learn Exitous has returned and seeks to gather all twenty-six of the Gems once more. Stephan's goal now becomes collecting the Gems before Exitous does.
As an updated version of ''Power Master 1: A Strange Journey'', ''Power Master: A Strange Journey MV'' improves on some mechanics, graphics, and has other changes.
 
==Game play==
The player has to find the Gems before Exitous does, with every town in the [[Land of Moneo]] containing a Gem to collect. However, the order of the Gems they gather can affect what events happen in towns, including not being able to collect a Gem at all. Most of the Gems are kept in dungeon-like locations, where the Guardians have placed the Gem with the intent to keep them safe. However, most of the Gems have been stolen by Exitous's minions, and/or create a figure that the Gem uses to protect itself. Enemies can be found roaming certain areas, and coming into contact with one will start a battle with it. There are also several characters that can be recruited and several quests that can be cleared.
===Controls===
The controls for this game are the same as in the original, though the buttons can be mapped to different keys through an in-game menu.
 
* "Z" is used to activate objects and confirm commands
* "X" is used to open up the menu and cancel commands
* The arrow keys or WASD keys are used to move
 
Additionally, the mouse's left and right buttons can be used to control the player character, with the left being used to click on a tile to move to and activate objects, and the right being used to open up the menu and cancel commands.
===Battles===
The game uses the ready-made side-view battle system given by RPG Maker MV, though modified slightly to display a character graphic on the bottom rather than a character graphic to the right.
 
At the start of the match, the player will select what their characters will do from the options: "[[Attack]]", "Magic", "Special", "[[Defend]]", and "Items". "Attack" will make the selected player simply attack with their equipped weapon. If no weapon is equipped, they will punch the enemy dealing their standard [[Offense]] power to the enemy. "Magic" and "Special" has the player choose one of the character-specific [[:Category:Magic|Magic]] or [[:Category:Skills|Special attacks]] respectively to use. "Defend" will make the character take a defensive stance which will reduce the amount of damage they take. "Items" will let the player choose an item followed by who to use it on in the team. The player also has the option to [[Flee|run]] at the start of the turn, unless the player is in a boss or mini-boss battle.
 
Once everything has been selected, the battle will play out, alternating between player and enemy characters based on their [[Agility]]. Once a character reaches 0 [[Health]] Points (or "HP"), that character is removed from the battle, but can be brought back using certain skills or items. Once all characters on the enemy team are defended, the player is brought back to the field. If the player characters are all defeated, the battle is marked as a loss, but the player will return to the field, though with 1 HP across all party members. Losing most boss battles results in an aftermath conversation followed by a [[Game Over]].
 
==Characters==
{{main|List of characters in Power Master: A Strange Journey MV}}
The final game will have nineteen main characters, fifteen more than the original game. Characters originally had different portraits based on what armor they wear<ref>[https://twitter.com/PMAlexBodine/status/1114558941537505281 Screenshot Saturday showing the armor event build]</ref>, though the armor properties have since been adjusted after changing art style<ref>[[facebook:2480240665354049|The results of a poll]]</ref> and character now express emotions instead. There are also many side characters that can give the player a [[List of quests in Power Master: A Strange Journey MV|quest]] when spoken to, and some of these characters will even join the player temporarily.
 
{| border="2" cellpadding="0" cellspacing="0" class="wikitable" style="width: 30%"
!width=20%|Name
!width=50%|First Location(s)
!width=20%|Name
!width=50%|First Location(s)
|-
|style="text-align:center;"|[[File:Stephan MV Face.png]]<br>[[Stephan]]
|rowspan=4|[[Town of Fora]] (hero)<br>[[Town of Bora]] (warrior)<br>[[Town of Dora]] (cousin)<br>[[Uora Underground]] (digger)
|style="text-align:center;"|[[File:Matt MV Face.png]]<br>[[Matt]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Jennifer MV Face.png]]<br>[[Jennifer]]
|style="text-align:center;"|[[File:Lester MV Face.png]]<br>[[Lester]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Hamilton MV Face.png]]<br>[[Hamilton]]
|style="text-align:center;"|[[File:Stan MV Face.png]]<br>[[Stan]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Helen MV Face.png]]<br>[[Helen]]
|style="text-align:center;"|[[File:Chris MV Face.png]]<br>[[Chris]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Andrew MV Face.png]]<br>[[Andrew]] || [[Town of Fora]]
|style="text-align:center;"|[[File:Sobie MV Face.png]]<br>[[Sobie]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Andrea MV Face.png]]<br>[[Andrea]] || [[Town of Fora]]
|style="text-align:center;"|[[File:Kyra MV Face.png]]<br>[[Kyra]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Octavis MV Face.png]]<br>[[Octavis]] || [[Town of Oora]]
|style="text-align:center;"|[[File:Marina MV Face.png]]<br>[[Marina]] || [[Lora Grotto]]
|-
|style="text-align:center;"|[[File:Lynmandi MV Face.png]]<br>[[Lynmandi]] || [[Town of Tora]]
|style="text-align:center;"|[[File:Daniel MV Face.png]]<br>[[Daniel]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Alice MV Face.png]]<br>[[Alice]] || [[Town of Uora]]
|style="text-align:center;"|[[File:Erica MV Face.png]]<br>[[Erica]] || Not yet implemented
|-
|style="text-align:center;"|[[File:Dakota MV Face.png]]<br>[[Dakota]] || [[Town of Xora]]
|}
 
==Enemies==
{{main|List of enemies in Power Master: A Strange Journey MV}}
It is unknown exactly how many enemies will be present in the game. However, new enemies that were not in the original game, such as [[Dark Monster]] and [[Galactrila]], are introduced.
 
==Locations==
{{main|List of locations in Power Master: A Strange Journey MV}}
Many of the locations from the original game return in ''Power Master: A Strange Journey MV'', though much of them have changed in appearance.
 
==Items==
{{main|List of items in Power Master: A Strange Journey MV}}
There are hundreds of items in the game, though most are Books the player can learn magic and skills from.
 
==Weapons==
{{main|List of weapons in Power Master: A Strange Journey MV}}
''Power Master: A Strange Journey MV'' expands on the weapon selection, totaling around 160. The game also introduces Lances and Wands.
 
==Armors==
{{main|List of armors in Power Master: A Strange Journey MV}}
''Power Master: A Strange Journey MV'' expands on the armor selection, totaling around 120.
 
==Skills and magic==
{{main|List of skills and magic in Power Master: A Strange Journey MV}}
Unlike in the original game, characters learn skills and magic by reading specific [[Books]] or by equipping a certain item. There are also enemy-specific skills the player cannot use.
 
==Quests==
{{main|List of quests in Power Master: A Strange Journey MV}}
There are at least 96 quests in ''Power Master: A Strange Journey MV'', up from the 13 in the previous game.
 
==Differences from the original game==
As an updated version of ''Power Master 1: A Strange Journey'', ''Power Master: A Strange Journey MV'' improves on core mechanics, graphics, and has other changes.
*While the story remains the same, most of the dialogue has been completely rewritten.
*While the story remains the same, most of the dialogue has been completely rewritten.
*Enemies now appear on the field and move around, allowing the player to seek out which enemy they want to fight or to avoid them entirely.
*Enemies now appear on the field and move around, allowing the player to seek out which enemy they want to fight or to avoid them entirely.
*Enemies have their own health bars display as a visual representation of how much health they have remaining.
*Items and [[Ser]]s appear on the field as well, with Sers being picked up upon being touched and items being collected through the action button.
*Items and [[Ser]]s appear on the field as well, with Sers being picked up upon being touched and items being collected through the action button.
*[[Treasure Chamber]]s appear.
*Invisible [[Treasure Chamber]]s appear.
*[[:Category:Skills|Skills]] are no longer learned through leveling up, instead being learned by finding and reading the respective book.
*[[:Category:Skills|Skills]] are no longer learned through leveling up, instead being learned by finding and reading the respective book.
**Likewise, [[:Category:Magic Books|Magic Books]] are used to teach the character a spell and are no longer equippable.  
**Likewise, [[:Category:Magic Books|Magic Books]] are used to teach the character a spell and are no longer weapons.  
*Additional characters, enemies, quests, items, armor, and weapons are added.
*Additional characters, enemies, locations, quests, items, armor, and weapons are added.


==Development==
==Development==
Line 56: Line 133:


The game was originally started with the release of 2018 in mind, was pushed back to 2019<ref name=Bump>[[twitter:1044797539986227200]]</ref>, with the release date now being whenever it is completed. ''A Strange Journey MV'' has gone through three art directions and is currently undergoing a fourth.
The game was originally started with the release of 2018 in mind, was pushed back to 2019<ref name=Bump>[[twitter:1044797539986227200]]</ref>, with the release date now being whenever it is completed. ''A Strange Journey MV'' has gone through three art directions and is currently undergoing a fourth.
As of August 3, 2023, the 0.1.0 and 0.2.0 demos were restricted, leaving only demo 0.3.0 publicly available for download. Demo 0.3.0 was later restricted as well, with a new demo coming out soon.
== Gallery ==
{{gallery}}
<gallery>
PMMV_Logo.png|The original logo shown on the title screen of demo versions 1-3
PMMV Logo Final.png|The finalized logo
StephanArtMV1.png|Artwork of [[Stephan]]
StephanArtMV2.png|Artwork of Stephan
JenniferArtMV1.png|Artwork of [[Jennifer]]
JenniferArtMV2.png|Artwork of Jennifer
HamiltonArtMV1.png|Artwork of [[Hamilton]]
HamiltonArtMV2.png|Artwork of Hamilton
HelenArtMV1.png|Artwork of [[Helen]]
HelenArtMV2.png|Artwork of Helen
</gallery>


==References==
==References==

Latest revision as of 18:52, 26 March 2024

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This article is under construction. Please excuse its informal appearance, and do refrain from editing it unless you are the user(s) working on it or have permission from them to do so.
This article is currently under construction by Alex95 (talk - contributions).
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Please do not add false or speculative information to the article and please site your sources.
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Power Master: A Strange Journey MV
PMMV Logo Final.png
Game Information
Release date(s) Itch.io
Unknown
Program(s) used RPG Maker MV[1]
Language(s) English
Genre(s) Role-playing/adventure
Controller(s) QWERTY Keyboard
Download link(s) Itch.io
Rating(s) None

Power Master: A Strange Journey MV (shortened to Power Master MV, A Strange Journey MV, or PMMV, originally titled Power Master 1: A Strange Journey MV) is an upcoming game in the Power Master series, officially announced on November 22nd, 2016. It is a remake of Power Master 1: A Strange Journey with updated graphics, new characters Matt and Alice, and new mechanics. It was originally being developed alongside Power Master 2: The Legend as well,[1] however, the creator later stated he will be focusing more on Power Master: A Strange Journey MV instead.

On December 1st, 2017, a new trailer was uploaded showing game progress and the new title of "Power Master: A Strange Journey MV", omitting the "1"[2].

A new demo is in development, bringing it up-to-date with the game's new graphical style and mechanics, and will release soon.

Plot

The game starts by Stephan's grandfather, the Guardian of Fora, telling them the story of the Gems, how they have corrupted someone, and how the Guardians have formed. Stephan starts to fall asleep in the middle of the story, and Fora wakes them up, then tells them to go collect the Fora Gem from Fora Temple so they can hold a ceremony for the one thousandth year after Exitous's defeat.

After the player defeats Silver Knight, they learn Exitous has returned and seeks to gather all twenty-six of the Gems once more. Stephan's goal now becomes collecting the Gems before Exitous does.

Game play

The player has to find the Gems before Exitous does, with every town in the Land of Moneo containing a Gem to collect. However, the order of the Gems they gather can affect what events happen in towns, including not being able to collect a Gem at all. Most of the Gems are kept in dungeon-like locations, where the Guardians have placed the Gem with the intent to keep them safe. However, most of the Gems have been stolen by Exitous's minions, and/or create a figure that the Gem uses to protect itself. Enemies can be found roaming certain areas, and coming into contact with one will start a battle with it. There are also several characters that can be recruited and several quests that can be cleared.

Controls

The controls for this game are the same as in the original, though the buttons can be mapped to different keys through an in-game menu.

  • "Z" is used to activate objects and confirm commands
  • "X" is used to open up the menu and cancel commands
  • The arrow keys or WASD keys are used to move

Additionally, the mouse's left and right buttons can be used to control the player character, with the left being used to click on a tile to move to and activate objects, and the right being used to open up the menu and cancel commands.

Battles

The game uses the ready-made side-view battle system given by RPG Maker MV, though modified slightly to display a character graphic on the bottom rather than a character graphic to the right.

At the start of the match, the player will select what their characters will do from the options: "Attack", "Magic", "Special", "Defend", and "Items". "Attack" will make the selected player simply attack with their equipped weapon. If no weapon is equipped, they will punch the enemy dealing their standard Offense power to the enemy. "Magic" and "Special" has the player choose one of the character-specific Magic or Special attacks respectively to use. "Defend" will make the character take a defensive stance which will reduce the amount of damage they take. "Items" will let the player choose an item followed by who to use it on in the team. The player also has the option to run at the start of the turn, unless the player is in a boss or mini-boss battle.

Once everything has been selected, the battle will play out, alternating between player and enemy characters based on their Agility. Once a character reaches 0 Health Points (or "HP"), that character is removed from the battle, but can be brought back using certain skills or items. Once all characters on the enemy team are defended, the player is brought back to the field. If the player characters are all defeated, the battle is marked as a loss, but the player will return to the field, though with 1 HP across all party members. Losing most boss battles results in an aftermath conversation followed by a Game Over.

Characters

Main article: List of characters in Power Master: A Strange Journey MV

The final game will have nineteen main characters, fifteen more than the original game. Characters originally had different portraits based on what armor they wear[3], though the armor properties have since been adjusted after changing art style[4] and character now express emotions instead. There are also many side characters that can give the player a quest when spoken to, and some of these characters will even join the player temporarily.

Name First Location(s) Name First Location(s)
Stephan MV Face.png
Stephan
Town of Fora (hero)
Town of Bora (warrior)
Town of Dora (cousin)
Uora Underground (digger)
Matt MV Face.png
Matt
Not yet implemented
Jennifer MV Face.png
Jennifer
Lester MV Face.png
Lester
Not yet implemented
Hamilton MV Face.png
Hamilton
Stan MV Face.png
Stan
Not yet implemented
Helen MV Face.png
Helen
Chris MV Face.png
Chris
Not yet implemented
Andrew MV Face.png
Andrew
Town of Fora Sobie MV Face.png
Sobie
Not yet implemented
Andrea MV Face.png
Andrea
Town of Fora Kyra MV Face.png
Kyra
Not yet implemented
Octavis MV Face.png
Octavis
Town of Oora Marina MV Face.png
Marina
Lora Grotto
Lynmandi MV Face.png
Lynmandi
Town of Tora Daniel MV Face.png
Daniel
Not yet implemented
Alice MV Face.png
Alice
Town of Uora Erica MV Face.png
Erica
Not yet implemented
Dakota MV Face.png
Dakota
Town of Xora

Enemies

Main article: List of enemies in Power Master: A Strange Journey MV

It is unknown exactly how many enemies will be present in the game. However, new enemies that were not in the original game, such as Dark Monster and Galactrila, are introduced.

Locations

Main article: List of locations in Power Master: A Strange Journey MV

Many of the locations from the original game return in Power Master: A Strange Journey MV, though much of them have changed in appearance.

Items

Main article: List of items in Power Master: A Strange Journey MV

There are hundreds of items in the game, though most are Books the player can learn magic and skills from.

Weapons

Main article: List of weapons in Power Master: A Strange Journey MV

Power Master: A Strange Journey MV expands on the weapon selection, totaling around 160. The game also introduces Lances and Wands.

Armors

Main article: List of armors in Power Master: A Strange Journey MV

Power Master: A Strange Journey MV expands on the armor selection, totaling around 120.

Skills and magic

Main article: List of skills and magic in Power Master: A Strange Journey MV

Unlike in the original game, characters learn skills and magic by reading specific Books or by equipping a certain item. There are also enemy-specific skills the player cannot use.

Quests

Main article: List of quests in Power Master: A Strange Journey MV

There are at least 96 quests in Power Master: A Strange Journey MV, up from the 13 in the previous game.

Differences from the original game

As an updated version of Power Master 1: A Strange Journey, Power Master: A Strange Journey MV improves on core mechanics, graphics, and has other changes.

  • While the story remains the same, most of the dialogue has been completely rewritten.
  • Enemies now appear on the field and move around, allowing the player to seek out which enemy they want to fight or to avoid them entirely.
  • Enemies have their own health bars display as a visual representation of how much health they have remaining.
  • Items and Sers appear on the field as well, with Sers being picked up upon being touched and items being collected through the action button.
  • Invisible Treasure Chambers appear.
  • Skills are no longer learned through leveling up, instead being learned by finding and reading the respective book.
    • Likewise, Magic Books are used to teach the character a spell and are no longer weapons.
  • Additional characters, enemies, locations, quests, items, armor, and weapons are added.

Development

Main article: Power Master: A Strange Journey MV/Changelog

A later post by Alexander Bodine showed several swords, a few axes, and a number of scripts that will be in the game, or are at least being tested for the game. Of the weapons, some returning ones are Iron Sword, Fire Sword, and Silver Axe, along with some new ones such as Platinum Sword, Attack Slayer, and Stephan's Blade. Of them, only Stephan's Blade's info is shown, which also confirmed a use of Counter Attacks.[1]

Of the scripts, the slippery tiles found in areas like Lora Grotto return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the Yanfly Engine database.[1]

Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within Shops. Also revealed is the information of a standard sword, simply called Sword, showing it to have a Counter Attack as well.[5] Additionally, enemies will now appear in and move around the fields, allowing players to easily find the enemies they want to fight or avoid them entirely.[1]

Originally, the game would have utilized side-view battles, along with magic spells and lances[6], however the side-view battles was later dropped[7], though was eventually re-added using character windows instead[8].

A demo of the game was released on May 22nd, 2017 on the itch.io site and is available for download on Windows, Linux, and Mac computers, which can be downloaded for free with an optional donation, making the demo the first paid game in the series. On December 3, 2018, an update video was uploaded saying the game is progressing slowly, but that a new demo build will be uploaded alongside the start of the creator's Patreon in January. Anyone that pledges $10 or more will be able to download later demo builds whenever they become available.

On January 7th, 2019, the 0.2.0 demo of Power Master: A Strange Journey MV was posted. The player is now able to explore other towns, collect more items, and recruit more members. The Power Master-related Patreon was also started the same day. On March 20, 2019, the 0.3.0 demo was released, and the 0.3.0 demo was released for everyone to play on March 22, 2020 after no support for over a year and the game being reworked[9].

The game was originally started with the release of 2018 in mind, was pushed back to 2019[10], with the release date now being whenever it is completed. A Strange Journey MV has gone through three art directions and is currently undergoing a fourth.

As of August 3, 2023, the 0.1.0 and 0.2.0 demos were restricted, leaving only demo 0.3.0 publicly available for download. Demo 0.3.0 was later restricted as well, with a new demo coming out soon.

Gallery

For this subject's gallery, see Gallery:Power Master: A Strange Journey MV.

References