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{{InfoboxGames|name = Power Master 1: A Strange Journey MV|image = [[File:PM1MV_Logo_Final.png|200px]]|release = Late 2017<ref name=PM1MV>http://powermaster.gamepedia.com/Thread:1308 </ref>|platforms = Windows, Linux, Mac systems (itch.io)|program=RPG Maker MV<ref name=PM1MV/>}}
{{InfoboxGames|name = Power Master 1: A Strange Journey MV|image = PM1MV_Logo_Final.png|release = Late 2017<ref name=PM1MV>http://powermaster.gamepedia.com/Thread:1308 </ref>|platforms = Windows, Linux, Mac systems (itch.io)|program=RPG Maker MV<ref name=PM1MV/>}}
'''''Power Master 1: A Strange Journey MV''''' (shortened to '''''Power Master 1 MV''''', '''''A Strange Journey MV''''', or '''''PM1MV''''') is an upcoming game in the [[Power Master Series|''Power Master'' series]], officially announced on November 22nd, 2016 with the release of late 2017 in mind. It is a remake of ''[[Power Master 1: A Strange Journey]]'' with updated graphics, new characters [[Matt]] and [[Alice]], and new mechanics. It is being developed alongside ''[[Power Master 2: The Legend]]'' as well.<ref name=PM1MV/> A demo of the game was released on May 22nd, 2017 on the [https://powermaster.itch.io/power-master-1-a-strange-journey-mv-demo itch.io] site and is available for download on Windows, Linux, and Mac computers for a minimum of one dollar, making the demo the first paid game in the series. A Steam release is in the works, as well as a release for the Nintendo eShops.<ref>https://www.marioboards.com/index.php?topic=37837.msg1933997#msg1933997</ref>
'''''Power Master 1: A Strange Journey MV''''' (shortened to '''''Power Master 1 MV''''', '''''A Strange Journey MV''''', or '''''PM1MV''''') is an upcoming game in the [[Power Master Series|''Power Master'' series]], officially announced on November 22nd, 2016 with the release of late 2017 in mind. It is a remake of ''[[Power Master 1: A Strange Journey]]'' with updated graphics, new characters [[Matt]] and [[Alice]], and new mechanics. It is being developed alongside ''[[Power Master 2: The Legend]]'' as well.<ref name=PM1MV/> A demo of the game was released on May 22nd, 2017 on the [https://powermaster.itch.io/power-master-1-a-strange-journey-mv-demo itch.io] site and is available for download on Windows, Linux, and Mac computers for a minimum of one dollar, making the demo the first paid game in the series. A Steam release is in the works, as well as a release for the Nintendo eShops.<ref>https://www.marioboards.com/index.php?topic=37837.msg1933997#msg1933997</ref>



Revision as of 16:42, 7 June 2017

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This article is about an upcoming game.
Please do not add false or speculative information to the article and please site your sources.
Additionally, once the game is released, this article may need reorganizing.

Template:InfoboxGames Power Master 1: A Strange Journey MV (shortened to Power Master 1 MV, A Strange Journey MV, or PM1MV) is an upcoming game in the Power Master series, officially announced on November 22nd, 2016 with the release of late 2017 in mind. It is a remake of Power Master 1: A Strange Journey with updated graphics, new characters Matt and Alice, and new mechanics. It is being developed alongside Power Master 2: The Legend as well.[1] A demo of the game was released on May 22nd, 2017 on the itch.io site and is available for download on Windows, Linux, and Mac computers for a minimum of one dollar, making the demo the first paid game in the series. A Steam release is in the works, as well as a release for the Nintendo eShops.[2]

Gameplay

The plot of the game is the same as in the original: Exitilus has returned from the Paradox Dimension and wishes to regain control of the Gems. Stephan, Jennifer, Hamilton, and Helen return as playable characters, with new characters Matt and Alice, who were first mentioned in the Power Master 1R Story, appearing as well.

The controls for this game are the same as in the original, though the buttons can be mapped to different keys through an in-game menu. "Z" is used to activate objects and confirm commands, "X" is used to open up the menu and cancel commands, and the arrow keys are used to move. Additionally, the mouse's left and right buttons can be used to control the player character, with the left being used to click on a tile to move to and activate objects and the right being used to open up the menu and cancel commands.

Differences from the original game

As an updated version of Power Master 1: A Strange Journey, Power Master 1: A Strange Journey MV improved on some mechanics, graphics, and has other changes.

  • While the story remains the same, most of the dialogue has been completely rewritten.
  • Enemies now appear on the field and move around, allowing the player to seek out which enemy they want to fight or to avoid them entirely.
  • Items and Sers appear on the field as well, with Sers being picked up upon being touched and items being collected through the action button.
  • Treasure Chambers appear.
  • Skills are no longer learned through leveling up, instead being learned by finding and reading the respective book.
    • Likewise, Magic Books are used to teach the character a spell and are no longer equippable.
  • Additional enemies, quests, items, armor, and weapons are added.

Development

A later post by Alexander Bodine showed several swords, a few axes, and a number of scripts that will be in the game, or are at least being tested for the game. Of the weapons, some returning ones are Iron Sword, Fire Sword, and Silver Axe, along with some new ones such as Platinum Sword, Attack Slayer, and Stephan's Blade. Of them, only Stephan's Blade's info is shown, which also confirmed a use of Counter Attacks.[1]

Of the scripts, the slippery tiles found in areas like Lora Grotto return, as well as various expansions to the message, saving, and controller configuration systems are added. Most of the scripts provided are from the Yanfly Engine database.[1]

Additional menus and options will also be added. Players can now configure the buttons on their keyboard and controllers, save, load, and delete files from the same menu, and view stat changes within Shops. Also revealed is the information of a standard sword, simply called Sword, showing it to have a Counter Attack as well.[3] Additionally, enemies will now appear in and move around the fields, allowing players to easily find the enemies they want to fight or avoid them entirely.[4]

Originally, the game would have utilized side-view battles, along with magic spells and lances.[5], however the side-view battles was later dropped.[6] Both Power Master 1 MV and Power Master 2 will be available to download through Steam at launch as well.[7] Geoffrey Bodine also returns to the team to provide the artwork for the two games.[8]

Gallery

References

Template:PM1MV