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Phantom

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Revision as of 21:34, 16 February 2019 by Alex95 (talk | contribs) (12 revisions imported)
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The Phantom is a ghost boss of Gora Mansion in Power Master 1: A Strange Journey. It has the appearance of a woman wielding a sword and shield. The Phantom's dress also morphs into a sort of tail at the bottom, as well as having a bloodstain on her chest. The Phantom's role is to protect Fade in the mansion.

Power Master 1: A Strange Journey

Phantom
Phantom.png
Enemy Statistics
Species Undead Human
Locations Gora Mansion
Health 2700
Energy None
Offense 450
Defense 200
Power None
Resistance None
Agility 50
Luck 40
Features
Actions Attack (Dark)
Strong Against Dark, Confused, Petrified, Asleep
Weak Against Light
Spoils
Experience 700
Sers 350
Items Dark Shield, Phantom Card

In Power Master 1: A Strange Journey, the Phantom appears on the top-most floor of Gora Mansion and will immediately attack after the player grabs the Key in the Treasure Chest. The Phantom doesn't have any special skills, but is strong against Dark-based attacks as well as having immunity to becoming Confused, Petrified, and put to sleep. However, she is weak to Light-based attacks.

Card Info

Name: Phantom
Health: 2700
Attack: 450
Defense: 200
A spirit who protects Fade.

Cora Castle

Phantom
Phantom Copy.png
Enemy Statistics
Species None
Locations Cora Castle
Health 12700
Energy None
Offense None
Defense 400
Power None
Resistance None
Agility 100
Luck 80
Features
Actions Attack (Dark)
Strong Against Dark, Confused, Petrified, Asleep
Weak Against Light
Spoils
Experience 1400
Sers None
Items None

A copy of Phantom is found in Cora Castle, above the copy of GrandHypnock's room. Defeating the Phantom will give the player access to the copy of Swid's room. Her stats have greatly improved, but her skills, strengths, and weaknesses remain the same.

Gallery

Trivia