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Difference between revisions of "Offense"

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{{about|the stat used to determine attack power|the battle command|Attack}}
 
{{about|the stat used to determine attack power|the battle command|Attack}}
'''Offense''' (abbreviated as '''Off''', and is also called '''Attack''') is a character stat that determines how much damage a character can deal to their enemy. The stat can be adjusted by the weapons the player character wields, by stat boosting skills, or by [[Level Up|Leveling Up]]. The enemy variant of the stat is always set, regardless of whether or not the enemy is using a weapon, though it can be adjusted by stat boosting skills as well. When [[Attack|attacking]], this stat's base value is effected by the opponent's [[Defense]], which will determine the amount of damage that is dealt. For example, if the player's Attack is 12 and the enemy's Defense is 5, the enemy will take 7 points of damage.
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'''Offense''' (abbreviated as '''Off''', and is also called '''Attack''') is a character stat that determines how much physical damage a character can deal to their enemy. For magical damage, [[Power]] is used instead starting from ''[[Power Master: A Strange Journey MV]]''. The stat can be adjusted by the weapons the player character wields, by stat boosting skills, or by [[Level Up|Leveling Up]]. The enemy variant of the stat is always set, regardless of whether or not the enemy is using a weapon, though it can be adjusted by stat boosting skills as well. When [[Attack|attacking]], this stat's base value is effected by the opponent's [[Defense]], which will determine the amount of damage that is dealt. For example, if the player's Attack is 12 and the enemy's Defense is 5, the enemy will take 7 points of damage.
 
[[Category:Stats]]
 
[[Category:Stats]]

Latest revision as of 21:20, 4 December 2019

This article is about the stat used to determine attack power. For the battle command, see Attack.

Offense (abbreviated as Off, and is also called Attack) is a character stat that determines how much physical damage a character can deal to their enemy. For magical damage, Power is used instead starting from Power Master: A Strange Journey MV. The stat can be adjusted by the weapons the player character wields, by stat boosting skills, or by Leveling Up. The enemy variant of the stat is always set, regardless of whether or not the enemy is using a weapon, though it can be adjusted by stat boosting skills as well. When attacking, this stat's base value is effected by the opponent's Defense, which will determine the amount of damage that is dealt. For example, if the player's Attack is 12 and the enemy's Defense is 5, the enemy will take 7 points of damage.