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Difference between revisions of "Luck"

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'''Luck''' (abbreviated as '''Luk''') is a stat that determines a variety of things, such as the infliction rate of [[Status Ailment]]s, the rate of items being dropped by enemies after battle, and the chances of getting a [[Critical Hit]]. It can be increased by [[Level Up|Leveling Up]], using skills or items, and by equipping certain [[:Category:Weapons|weapons]] or [[:Category:Armors|armors]].
'''Luck''' (abbreviated as '''Luk''') is a stat that determines a variety of things, such as the infliction rate of [[Status Ailment]]s, the rate of items being dropped by enemies after battle, and the chances of getting a [[Critical Hit]]. It can be increased by [[Level Up|Leveling Up]], using skills or items, and by equipping certain [[:Category:Weapons|weapons]] or [[:Category:Armors|armors]]. The [[Luck Up (item)|Luck Up]] item can also permanently increase it, with [[Luck Boost]] temporarily increasing it in battle.
[[Category:Luck]]
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 02:14, 31 October 2019

Luck (abbreviated as Luk) is a stat that determines a variety of things, such as the infliction rate of Status Ailments, the rate of items being dropped by enemies after battle, and the chances of getting a Critical Hit. It can be increased by Leveling Up, using skills or items, and by equipping certain weapons or armors. The Luck Up item can also permanently increase it, with Luck Boost temporarily increasing it in battle.