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Difference between revisions of "Hypnock"

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'''Hypnock''' is a giant clock-like creature who is capable of hypnotizing anyone. He can also be seen in a different form, known as '''GrandHypnock'''. Hypnock's name is a portmanteau of the words "hypnotic" and "clock". He is also one of the creator's favorite characters.<ref>"Hypnock is probably one of my more favorite characters. His name is a combination of "hypnotic" and "clock."" - Alex, ''Power Master 1''</ref>
'''Hypnock''' is a giant clock-like creature who is capable of hypnotizing anyone. He can also be seen in a different form, known as '''GrandHypnock'''. Hypnock's name is a portmanteau of the words "hypnotic" and "clock". He is also one of the creator's favorite characters.<ref>"Hypnock is probably one of my more favorite characters. His name is a combination of "hypnotic" and "clock."" - Alex, ''Power Master 1''</ref>


==Biography==
==Biography==
Hypnock is a large clock creature, with a red and white spiral design on his base and blue hands. In ''[[Power Master 1: A Strange Journey]]'', his eyes are separate, but are part of a digital screen in ''[[Power Master: A Strange Journey MV]]''. He hails from the [[Land of Shadurn]]<ref>"You came from up north, right? The land of Shadurn?" - Stephan, ''Power Master 1''</ref> and is extremely territorial, fighting for land that he believes belongs to him<ref>"I was here before you were, human. This land is the property of my home. You have made this building illegally!" - Hypnock, ''Power Master 1''</ref>. However, he is also quite gullible, as he immediately believed [[Exitilus]] when he was told that [[Bora Building]] was built on the territory of his tribe<ref>"[Exitilus] came to me in my village and told me of trespassers building structures on our land!" - GrandHypnock, ''Power Master 1''</ref>. According to Hypnock, a member of the Minonds can improve in rank after accomplishing a certain number of tasks{{ref soon}}. "Grand" is added as a prefix for a higher rank. As GrandHypnock, he now has a blue and white spiral design as well as a pendulum.
Hypnock is a large clock creature, with a red and white spiral design on his base and blue hands. In ''[[Power Master 1: A Strange Journey]]'', his eyes are separate, but are part of a digital screen in ''[[Power Master: A Strange Journey MV]]''. He hails from the [[Land of Shadurn]], in a structure within a forest<ref>"This is my home, the Land of Shadurn. Specifically, the structure in the forest over there is my place of residence." - Hypnock, ''Power Master MV''</ref>, and is extremely territorial, fighting for land that he believes belongs to him<ref>"I was here before you were, human. This land is the property of my home. You have made this building illegally!" - Hypnock, ''Power Master 1''</ref>. He does not think very highly of humans in general, often throwing insults at them such as "pathetic" and "worthless". However, he is also quite gullible, as he immediately believed [[Exitilus]] when he was told that [[Bora Building]] was built on the territory of his tribe<ref>"[Exitilus] came to me in my village and told me of trespassers building structures on our land!" - GrandHypnock, ''Power Master 1''</ref>. Despite his claims, [[Jennifer]] says her father [[Butch]], got the approval to build Bora Building as a meeting place from several species, including Hypnock's<ref>"Bora Building was constructed with the approval of several other species in Moneo, Shadurn, and Walore, including Hypnock's species, I believe." - Jennifer, ''Power Master MV''</ref>.


Hypnock's species is called the [[Minond]]s, with himself being from the [[Digital Hands Tribe]]. Hypnock has a magical power that can hypnotize opponents, as well as rewind time around him to heal damage.  
According to Hypnock, a member of the Minonds can improve in rank after accomplishing a certain number of tasks{{ref soon}}. "Grand" is added as a prefix for a higher rank. As GrandHypnock, he has a blue and white spiral design as well as a pendulum. "Horo" is also a high prefix for Hypnock, as evident by a [[:File:Hypnock.jpg|concept piece]], but "HoroHypnock" has yet to be used in a game.
 
Hypnock's species is called the [[Minond]]s, with himself being from the [[Digital Hands Tribe]]{{ref soon}}. Hypnock has a magical power that can hypnotize opponents, as well as rewind time around him to heal damage.  


==''Power Master 1: A Strange Journey''==
==''Power Master 1: A Strange Journey''==
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|''A clock-like creature who hails from another land. Claims the humans trespassed onto his land and wants to remove them.'' || ''Another form of Hypnock. He takes on this form in hopes of striking fear into the heroes. He still blames the humans for trespassing.''
|''A clock-like creature who hails from another land. Claims the humans trespassed onto his land and wants to remove them.'' || ''Another form of Hypnock. He takes on this form in hopes of striking fear into the heroes. He still blames the humans for trespassing.''
|}
|}
 
{{clear}}
==''Power Master: A Strange Journey MV''==
==''Power Master: A Strange Journey MV''==
{{NewGame|subject=yes|section=yes}}
{{NewGame|subject=yes|section=yes}}
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|luck = 20
|luck = 20
|actions = Attack (Dark), [[Hypnotize]], [[Rewind]]
|actions = Attack (Dark), [[Hypnotize]], [[Rewind]]
|strong = [[Boggled]], [[Asleep]], [[Confused]], [[Possessed]],
|strong = [[Boggled]], [[Asleep]], [[Confused]], [[Possessed]]
|weak = Bow
|weak = Bow
|experience = 300
|experience = 300
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Hypnock reappears as the boss of Bora Building in ''[[Power Master: A Strange Journey MV]]''. Alongside hypnotizing the [[Worker]]s of Bora Building, he has also been stated to steal the [[Gems|Bora Gem]] from [[Butch]] as he was using it<ref>"Bora gave us his Gem to help make the construction of the building quicker. But something stole the Gem from Butch while he was working." - Jill, ''Power Master MV''</ref>. However, it is later revealed the Hypnock did not have the Gem, instead the [[Mysterious Man]] was using it.
Hypnock reappears as the boss of Bora Building in ''[[Power Master: A Strange Journey MV]]''. Alongside hypnotizing the [[Worker]]s of Bora Building, he has also been stated to steal the [[Gems|Bora Gem]] from [[Butch]] as he was using it<ref>"Bora gave us his Gem to help make the construction of the building quicker. But something stole the Gem from Butch while he was working." - Jill, ''Power Master MV''</ref>. However, it is later revealed the Hypnock did not have the Gem, instead the [[Mysterious Man]] was using it.


In battle, Hypnock has more [[Health]], [[Offense]], [[Agility]], and [[Luck]], but less [[Defense]], than in the previous game. His confusion and heal skills are now [[Hypnotize]] and [[Rewind]], respectively, and he is strong against being [[Boggled]], [[Asleep]], [[Confused]], and [[Possessed]]. He is now weak to Bow attacks. Upon defeating Hypnock, the workers in Bora Building will be released from hypnosis.
If the player waits until after they have collected sixteen Gems before fighting Hypnock, every resident will be under Hypnock's control. If the Warrior of Bora has not already been recruited, they will join Hypnock in his fight against the player.


===Card information===
[[File:HypnockCardMV.png]]
{{clear}}
{{clear}}



Revision as of 22:55, 17 June 2019

Hypnock is a giant clock-like creature who is capable of hypnotizing anyone. He can also be seen in a different form, known as GrandHypnock. Hypnock's name is a portmanteau of the words "hypnotic" and "clock". He is also one of the creator's favorite characters.[1]

Biography

Hypnock is a large clock creature, with a red and white spiral design on his base and blue hands. In Power Master 1: A Strange Journey, his eyes are separate, but are part of a digital screen in Power Master: A Strange Journey MV. He hails from the Land of Shadurn, in a structure within a forest[2], and is extremely territorial, fighting for land that he believes belongs to him[3]. He does not think very highly of humans in general, often throwing insults at them such as "pathetic" and "worthless". However, he is also quite gullible, as he immediately believed Exitilus when he was told that Bora Building was built on the territory of his tribe[4]. Despite his claims, Jennifer says her father Butch, got the approval to build Bora Building as a meeting place from several species, including Hypnock's[5].

According to Hypnock, a member of the Minonds can improve in rank after accomplishing a certain number of tasks[Reference incoming]. "Grand" is added as a prefix for a higher rank. As GrandHypnock, he has a blue and white spiral design as well as a pendulum. "Horo" is also a high prefix for Hypnock, as evident by a concept piece, but "HoroHypnock" has yet to be used in a game.

Hypnock's species is called the Minonds, with himself being from the Digital Hands Tribe[Reference incoming]. Hypnock has a magical power that can hypnotize opponents, as well as rewind time around him to heal damage.

Power Master 1: A Strange Journey

Hypnock
Hypnock.png
Enemy Statistics
Species Animated
Locations Bora Building
Health 400
Energy None
Offense 110
Defense 20
Power None
Resistance None
Agility 30
Luck 15
Features
Actions Attack (Dark), Confuse, Heal
Strong Against Confused
Weak Against None
Spoils
Experience 70
Sers 60
Items Silver Amulet, Hypnock Card
GrandHypnock
GrandHypnock.png
Enemy Statistics
Species Animated
Locations Hora Headquarters
Health 2000
Energy None
Offense 400
Defense 160
Power None
Resistance None
Agility 100
Luck 36
Features
Actions Attack (Dark), Confuse, Heal III
Strong Against Confused
Weak Against None
Spoils
Experience 500
Sers 300
Items Knight Helmet, Hora Gem, GrandHypnock Card
GrandHypnock Copy
GrandHypnock Copy.png
Enemy Statistics
Species None
Locations Cora Castle
Health 12000
Energy None
Offense 800
Defense 320
Power None
Resistance None
Agility 200
Luck 72
Features
Actions Attack (Dark), Confuse, Heal III
Strong Against Confused
Weak Against None
Spoils
Experience 1000
Sers None
Items None

Hypnock is the boss of Bora Building and the second boss of Power Master 1: A Strange Journey. Hypnock took over Bora Building thinking the humans had trespassed on to his land. He hypnotized the Workers in the building to keep any other trespassers out. His attacks have a Dark property, he can Confuse the player, heal himself, and is immune to getting Confused. He has no weaknesses.

GrandHypnock is the more powerful form of Hypnock and the boss of Hora Headquarters. Still set on removing the humans from his land, he is now claiming Hora is part of the land as well and challenges the player. Upon being defeated, he is convinced to return to his village leader and get more information. His skills, strengths, and weaknesses remain from his last iteration, though Heal is now Heal III.

GrandHypnock returns as a copied variant in Cora Castle, created by Exitilus's magic. He is fought in the room to the right of the entrance and defeating him unlocks the door leading the room containing a copied Phantom. He shares his moveset, strengths, and weaknesses with his counterpart.

Card Info

Name: Hypnock Name: GrandHypnock
Health: 400 Health: 200
Attack: 110 Attack: 400
Defense: 20 Defense: 160
A clock-like creature who hails from another land. Claims the humans trespassed onto his land and wants to remove them. Another form of Hypnock. He takes on this form in hopes of striking fear into the heroes. He still blames the humans for trespassing.

Power Master: A Strange Journey MV

New.png
This section is about a subject in an upcoming game.
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Hypnock
Hypnock MV.png
Enemy Statistics
Species None
Locations Bora Building
Health 500
Energy 250
Offense 175
Defense 15
Power 50
Resistance 50
Agility 75
Luck 20
Features
Actions Attack (Dark), Hypnotize, Rewind
Strong Against Boggled, Asleep, Confused, Possessed
Weak Against Bow
Spoils
Experience 300
Sers 100
Items Guard Amulet, Hypnock Card

Hypnock reappears as the boss of Bora Building in Power Master: A Strange Journey MV. Alongside hypnotizing the Workers of Bora Building, he has also been stated to steal the Bora Gem from Butch as he was using it[6]. However, it is later revealed the Hypnock did not have the Gem, instead the Mysterious Man was using it.

In battle, Hypnock has more Health, Offense, Agility, and Luck, but less Defense, than in the previous game. His confusion and heal skills are now Hypnotize and Rewind, respectively, and he is strong against being Boggled, Asleep, Confused, and Possessed. He is now weak to Bow attacks. Upon defeating Hypnock, the workers in Bora Building will be released from hypnosis.

If the player waits until after they have collected sixteen Gems before fighting Hypnock, every resident will be under Hypnock's control. If the Warrior of Bora has not already been recruited, they will join Hypnock in his fight against the player.

Card information

HypnockCardMV.png

Gallery

Trivia

  • The name of Hypnock's homeland, Shadurn, is revealed in PM1 only if the player defeats him solo.

References

  1. "Hypnock is probably one of my more favorite characters. His name is a combination of "hypnotic" and "clock."" - Alex, Power Master 1
  2. "This is my home, the Land of Shadurn. Specifically, the structure in the forest over there is my place of residence." - Hypnock, Power Master MV
  3. "I was here before you were, human. This land is the property of my home. You have made this building illegally!" - Hypnock, Power Master 1
  4. "[Exitilus] came to me in my village and told me of trespassers building structures on our land!" - GrandHypnock, Power Master 1
  5. "Bora Building was constructed with the approval of several other species in Moneo, Shadurn, and Walore, including Hypnock's species, I believe." - Jennifer, Power Master MV
  6. "Bora gave us his Gem to help make the construction of the building quicker. But something stole the Gem from Butch while he was working." - Jill, Power Master MV
  7. Chapter 6: Hypnock and the Time-Traveling Girl