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'''Hora Headquarters''' (abbreviated as '''Hora HQ''') is a fortress-themed area that is north the town of [[Hora]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
==''Power Master 1: A Strange Journey''==
{{Infobox Dungeon
{{Infobox Dungeon
|image = [[File:Hora Headquarters Ex.png|300px]]
|image = [[File:Hora Headquarters Ex.png|250px]]
|caption = Hora Headquarters in [[Power Master 1: A Strange Journey]]
|connections = [[Hora]] (south)
|connections = [[Hora]] (south)
|location = [[Land of Moneo]]
|location = [[Land of Moneo]]
|enemies = [[Thief|Thieves]], [[Guard (Enemy)|Guards]], [[Hypnock#GrandHypnock|GrandHypnock]]
|enemies = [[Thief|Thieves]], [[Guard]]s, [[Hypnock#GrandHypnock|GrandHypnock]]
|appearances = [[Power Master 1: A Strange Journey|''PM1'']]
}}
}}
'''Hora Headquarters''' (abbreviated as '''Hora HQ''') is a fortress-themed area that is north the town of [[Hora]]. It is first seen in ''[[Power Master 1: A Strange Journey]]''.
As soon as the player enters Hora Headquarters's grounds, they will be stopped by two [[Guard]]s and the player must defeat them in order to move on. Hora Headquarters is a heavily guarded fortress; stepping onto a spotlight tile will send the player to the Headquarter's internal prison. If the player opened the cell door from the inside, they can simply escape. If not, the player needs to use a [[Gems|Gem]] in order to get out. [[Thief|Thieves]] are encountered throughout the dungeon. A [[Battle Axe]] can be obtained from behind the fortress if at least two spotlights are turned off.
 
==''Power Master 1: A Strange Journey''==
As soon as the player enters Hora Headquarters's grounds, they will be stopped by two [[Guard]]s and the player must defeat them in order to move on. Hora Headquarters is a heavily guarded fortress; stepping onto a spotlight tile will send the player to the HQ's internal prison. If the player opened the cell door from the inside, they can simply escape. If not, the player needs to use a [[Gems|Gem]] in order to get out. [[Thief|Thieves]] are encountered throughout the dungeon. A [[Battle Axe]] can be obtained from behind the fortress if at least two spotlights are turned off.


The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.
The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.
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On the basement floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.
On the basement floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.


The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the [[Key]] to the door on the first floor in the hall on the right.
The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the [[Key]] to the door on the first floor in the hall on the right. The player is not able to walk along the sides of the Headquarters if the spotlights are on.


The third floor consists of a single large room where the boss, [[Hypnock#GrandHypnock|GrandHypnock]], is found.
The third floor consists of a single large room where the boss, [[Hypnock#GrandHypnock|GrandHypnock]], is found.
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==Gallery==
==Gallery==
<gallery>
<gallery>
Hora Headquarters.png|Hora HQ in PM1
Hora Headquarters.png|Hora HQ in ''Power Master 1''
Hora Headquarters Ex.png|Exterior of Hora Headquarters in PM1
Hora Headquarters Ex.png|Exterior of Hora Headquarters in ''Power Master 1''
Hora Headquarters 1.png|First floor of Hora Headquarters in PM1
Hora Headquarters 1.png|First floor of Hora Headquarters in ''Power Master 1''
Hora Headquarters 2.png|Basement of Hora Headquarters in PM1
Hora Headquarters 2.png|Basement of Hora Headquarters in ''Power Master 1''
Hora Headquarters 3.png|Second floor of Hora Headquarters in PM1
Hora Headquarters 3.png|Second floor of Hora Headquarters in ''Power Master 1''
Hora Headquarters 4.png|Third floor of Hora Headquarters in PM1
Hora Headquarters 4.png|Third floor of Hora Headquarters in ''Power Master 1''
Hora Headquarters Endgame.png|Hora Headquarters after Power Master 1's endgame
Hora Headquarters Endgame.png|Hora Headquarters after the endgame in ''Power Master 1''
Hora Headquarters PM1 Concept 1.jpg|Concept of Hora Headquarters for PM1
Hora Headquarters PM1 Concept 1.jpg|Concept of Hora Headquarters for ''Power Master 1''
Hora Headquarters PM1 Concept 2.jpg|Concept of Hora Headquarters for PM1
Hora Headquarters PM1 Concept 2.jpg|Concept of Hora Headquarters for ''Power Master 1''
Hora Headquarters PM1 Concept 3.jpg|Concept of Hora Headquarters for PM1
Hora Headquarters PM1 Concept 3.jpg|Concept of Hora Headquarters for ''Power Master 1''
</gallery>
</gallery>
{{Areas}}
{{Areas}}

Revision as of 02:36, 26 August 2019

Hora Headquarters (abbreviated as Hora HQ) is a fortress-themed area that is north the town of Hora. It is first seen in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Hora Headquarters
Hora Headquarters Ex.png
Dungeon Information
Greater location Land of Moneo
Connections Hora (south)
Enemies Thieves, Guards, GrandHypnock

As soon as the player enters Hora Headquarters's grounds, they will be stopped by two Guards and the player must defeat them in order to move on. Hora Headquarters is a heavily guarded fortress; stepping onto a spotlight tile will send the player to the Headquarter's internal prison. If the player opened the cell door from the inside, they can simply escape. If not, the player needs to use a Gem in order to get out. Thieves are encountered throughout the dungeon. A Battle Axe can be obtained from behind the fortress if at least two spotlights are turned off.

The first floor is a large spacious room with a locked room in the center. The stairs to the right will take the player to the basement floor and the stairs to the left lead to the second floor.

On the basement floor, the player is able to turn off the spotlights outside. Stepping onto the buttons will turn off the corresponding spotlight (the button on the bottom-left will turn off the southwest spotlight, etc.). The player needs to turn off all the spotlights in order to progress. The player is also able to open the cell door with the switch next to the stairs.

The second floor contains two large halls, with the first one (on the left) leading to the siding outside. By walking around the outside platform, the player can access the Key to the door on the first floor in the hall on the right. The player is not able to walk along the sides of the Headquarters if the spotlights are on.

The third floor consists of a single large room where the boss, GrandHypnock, is found.

Post-Endgame

Dismantled Hora HQ

After the game is completed, Hora Headquarters will appear to be in a dismantled state. The ending states that remains of other people were found underneath it. The Battle Axe is also no longer obtainable.

Gallery