Welcome to the Power Master Wiki! Content is being updated with data from the new demo. Enjoy your time here!

Difference between revisions of "Health"

From Power Master Wiki
Jump to navigationJump to search
(I totally meant to include this in the last edit.)
 
Line 1: Line 1:
[[File:PM1_Health_Bar.png|frame|The Health bar in ''Power Master 1'']]
[[File:PM1_Health_Bar.png|frame|The Health Bar in ''Power Master 1'']]
[[File:PMMV Health Bar.png|frame|The Health Bar in ''Power Master MV'']]
'''Health''' (which can be abbreviated to either '''HP''' or '''Hth''') is a character stat that determines how much damage a character can take. With each hit they take, their Health will deplete, though it can be recovered using recovery items (such as a [[Health Vial]]) or skills (such as [[Heal]]). The '''Maximum Health''' (which can be abbreviated to either '''Max HP''' or '''Max Hth''') determines the maximum value of Health the character has and can be increased by [[Level Up|Leveling Up]] or by using Health boosting items like a [[Health Up]]. Usually when a character's Health reaches 0, they are given the condition [[Knocked Out]] and can no longer battle until they are revived. If every member on an enemy team is Knocked Out, the player wins the battle. If every member on the player team is Knocked Out, the player will receive a [[Game Over]]. However, there can be exceptions to this rule, which varies based on circumstance.
'''Health''' (which can be abbreviated to either '''HP''' or '''Hth''') is a character stat that determines how much damage a character can take. With each hit they take, their Health will deplete, though it can be recovered using recovery items (such as a [[Health Vial]]) or skills (such as [[Heal]]). The '''Maximum Health''' (which can be abbreviated to either '''Max HP''' or '''Max Hth''') determines the maximum value of Health the character has and can be increased by [[Level Up|Leveling Up]] or by using Health boosting items like a [[Health Up]]. Usually when a character's Health reaches 0, they are given the condition [[Knocked Out]] and can no longer battle until they are revived. If every member on an enemy team is Knocked Out, the player wins the battle. If every member on the player team is Knocked Out, the player will receive a [[Game Over]]. However, there can be exceptions to this rule, which varies based on circumstance.
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 00:09, 14 August 2019

The Health Bar in Power Master 1
The Health Bar in Power Master MV

Health (which can be abbreviated to either HP or Hth) is a character stat that determines how much damage a character can take. With each hit they take, their Health will deplete, though it can be recovered using recovery items (such as a Health Vial) or skills (such as Heal). The Maximum Health (which can be abbreviated to either Max HP or Max Hth) determines the maximum value of Health the character has and can be increased by Leveling Up or by using Health boosting items like a Health Up. Usually when a character's Health reaches 0, they are given the condition Knocked Out and can no longer battle until they are revived. If every member on an enemy team is Knocked Out, the player wins the battle. If every member on the player team is Knocked Out, the player will receive a Game Over. However, there can be exceptions to this rule, which varies based on circumstance.