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'''Mana Barrier''' is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.
'''Barrier''', originally '''Mana Barrier''', is a [[:Category:Skills|skill]] in the ''Power Master'' series, first appearing in ''[[Power Master 1: A Strange Journey]]''.


==Power Master 1: A Strange Journey==
==''Power Master 1: A Strange Journey''==
{{Infobox Skill
{{Infobox Skill
|image = [[File:PM1_Mana_Barrier.png|x300px]]
|image = [[File:PM1_Mana_Barrier.png|x250px]]
|info=''For 5 turns, party is immune to [[Status Ailment|status ailments]].''
|info=''For 5 turns, party is immune to [[Status Ailment|status ailments]].''
|effect=Protects the current party from being inflicted by status ailments for five turns.
|effect=Protects the current party from being inflicted by status ailments for five turns.
|cost=50 [[Special Point]]s
|cost=50 [[Special Point]]s
}}
}}
In ''Power Master 1: A Strange Journey'', Mana Barrier is a skill learned by [[Helen]] and her respective [[Doppel]]. Helen learns the skill at Level 10 at it costs 50 [[Special Point]]s to use.
In ''Power Master 1: A Strange Journey'', Mana Barrier is a skill learned by [[Helen]] at Level 10 and it costs 50 [[Special Point]]s to use. Helen's [[Doppel]] also knows this skill.


Mana Barrier creates a protective shield around the current party members, protecting them from being effected by most [[Status Ailment]]s.
Mana Barrier creates a protective shield around the current party members, protecting them from being effected by most [[Status Ailment]]s.
{{clear}}
==''Power Master: A Strange Journey MV''==
{{NewGame|subject=yes|section=yes}}
{{Infobox Skill
|image = [[File:PMMV Guard.png]]
|info=''Party is immune to most Status Ailments for five turns. (Any effects already in play will remain.)''
|effect=Protects the current party from being inflicted by status ailments for five turns.
|cost=50 [[Energy]]
}}
In ''[[Power Master: A Strange Journey MV]]'', the skill returns under the name Barrier. The skill can be learned by anyone by reading a [[Book of Barrier]]. The skill now requires 50 [[Energy]] points to use rather than Special Points.
Barrier creates a protective shield around the current party members, protecting them from being effected by most [[Status Ailment]]s.
{{Skills}}
{{Skills}}
{{PM1}}
{{PM1}}
[[Category:Skills]]
{{PMMV}}
[[Category:Power Master 1 Skills]]
[[Category:Power Master 1 Skills]]
[[Category:Power Master MV Skills]]

Revision as of 19:07, 7 November 2019

Barrier, originally Mana Barrier, is a skill in the Power Master series, first appearing in Power Master 1: A Strange Journey.

Power Master 1: A Strange Journey

Barrier
PM1 Mana Barrier.png
Skill Information
Info For 5 turns, party is immune to status ailments.
Effect Protects the current party from being inflicted by status ailments for five turns.
Cost 50 Special Points

In Power Master 1: A Strange Journey, Mana Barrier is a skill learned by Helen at Level 10 and it costs 50 Special Points to use. Helen's Doppel also knows this skill.

Mana Barrier creates a protective shield around the current party members, protecting them from being effected by most Status Ailments.

Power Master: A Strange Journey MV

New.png
This section is about a subject in an upcoming game.
Please do not add false or speculative information to the section and please site your sources.
Additionally, once the game is released, this section may need reorganizing.
Barrier
PMMV Guard.png
Skill Information
Info Party is immune to most Status Ailments for five turns. (Any effects already in play will remain.)
Effect Protects the current party from being inflicted by status ailments for five turns.
Cost 50 Energy

In Power Master: A Strange Journey MV, the skill returns under the name Barrier. The skill can be learned by anyone by reading a Book of Barrier. The skill now requires 50 Energy points to use rather than Special Points.

Barrier creates a protective shield around the current party members, protecting them from being effected by most Status Ailments.